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Show HN: FELF – AppImage-like single binaries without FUSE, root, or a runtime

Hello HN!I've always had a bad time redistributing programs that use shared libraries, AppImage in my opinion does too much, and a container is an overkill - not always integrates smoothly.I've moved to nix since long ago, but redistributing between nix and other distros or vice versa it's still a pain in the ass, more so if you want to run an alien app in nix or a nix app without the package manger in any other distro.For that, with the help of Claude, I've implemented a format that deduces at pack-time all the shared libraries a program needs, puts them, together with its own glibc and a patched dynamic linker into a single executable.This means that you don't actually need a runtime nor any special capability, it can run inside a FROM SCRATCH docker, alpine linux etc... And it also supports coreutils-like multiple programs accessible via symlinks, so it is a good fit for that purpose.You can just use:> felf pack $(which git) --output git.felfand you'll have already a git binary that works everywhere, no matter which distro you are building this from. This only packs the binary and their dependencies.Essentially, the effect is similar as if you LD_PRELOAD's all the libraries that it requires.In the end, we have been fighting these demons since long long ago, chroots/docker/appimage/flatpack/nix etc...So this xkcd applies: https://xkcd.com/927/I'm happy to share the project, I hope it inspires new discoveries/tools in this regard! Comments URL: https://news.ycombinator.com/item?id=50415219 Points: 2 # Comments: 0

SageMaker Inference now supports Multi-Instance GPU to maximize GPU utilization for model endpoints

Amazon SageMaker Inference now supports GPU partitioning with NVIDIA Multi-Instance GPU (MIG), which divides one GPU into hardware-isolated partitions so you can run a different model in each or take a right-sized fraction of a newer accelerator. This post shows how two optional API fields place one model per partition, and what we measured against a whole older GPU.

Taxonomy of agentic primitives in Amazon Quick

As we built Amazon Quick, its agents grew from answering questions to taking actions, and the same primitives kept getting rebuilt under different names. This post shares the taxonomy we converged on — triggers, agents, capabilities, and learned context — found by decomposing agentic work into four plain questions: When, What, Who, and How.

Why a new report on Anthropic automating AI development is alarming researchers

Anthropic is using AI to build more powerful AI. And it appears to be working remarkably well, with the company's models improving roughly twice as quickly as a year ago, with little indication of slowing down. That's according to a new report published Thursday by the AI safety research organization METR, following an 11-week investigation […]

BlockLock: Reproducible LLM Inference with Fixed Batch Geometry

arXiv:2611.06977v1 Announce Type: new Abstract: Reproducible LLM inference requires that a request produces the same output regardless of the other requests in the batch. Existing solutions pay for this in different ways: batch-invariant kernels constrain every operator, and isolating prefill with fixed-shape decode ({our CoRun-style baseline}) gives up shared prefill compute and pads decode. We present BlockLock, which keeps shared batched prefill and pins only the numerical path of the protected request: it fixes the geometry that the request sees, with {two modes: BlockLock-Rows uses fixed-width rows and retains batched decode of all requests; BlockLock-Pack uses terminal-anchored packing with an isolated dummy segment, then extracts the protected request's KV state for target-only decode. Under a stated per-deployment contract, both modes preserve the target's output bitwise when its companions change.} Across five {dense} models (Qwen3-8B/14B, Llama-3.1-8B-Instruct, and Gemma-3-4B/12B-IT) and three single-GPU deployments (NVIDIA A6000, A100, and H100), we evaluate our approach on both tinyBenchmarks and BFCL{; we also include initial tensor-parallel experiments on two NVIDIA A6000 GPUs. Both modes preserve target sequences and Top20-logit bits in the reported tests.} At equal delivered work, {BlockLock-Rows} reduces latency by 53.5--55.0\% and improves throughput by 115.2--122.2\% relative to vLLM Batch-Invariant; compared with batch-invariant kernels, it needs no custom kernel implementations and constrains only the protected requests.

Gemini Omni 1.2 Flash: Fast and cost-effective with longer clips

Google DeepMind has launched Gemini Omni 1.2 Flash, introducing native 15-second video generation, improved reference adherence, stronger consistency across frames, multi-turn conversational editing, more natural speech, and cinematic camera movements. The model is now generally available via the Gemini API and Gemini for business, priced at $0.07 per second for 720p video—30% lower than its predecessor. It supports scalable workflows, including draft generation at lower resolutions, iterative edits, and upscaling to 1080p or 4K. Use cases include product explainers, social ads, virtual try-ons, and branded content, with applications across Google AI Studio, Google Cloud, Google Vids, Flow, the Gemini app, and Google Ads.

Householder Motion Embedding: Noise Modulation for Motion-Controllable Video Generation

arXiv:2611.07294v1 Announce Type: new Abstract: Diffusion models for video generation have achieved remarkable success, yet precise motion control under explicit user guidance remains challenging. Recent noise-warping methods introduce temporal correlations by warping the noise according to the user-provided motion signal. However, standard spatial warping generally disrupts the noise's i.i.d. Gaussian structure, requiring distribution correction, such as Jacobian-based correction, but at a substantial computational overhead. We propose Householder Motion Embedding (HME), which encodes the motion signal into the noise through a sequence of Householder reflections that together form an orthogonal transformation applied to each location's channel vector. HME exactly preserves the spatial Gaussian structure within each frame while introducing cross-frame correlations that promote temporally consistent video. HME is agnostic to the network architecture and integrates directly into standard video diffusion fine-tuning pipelines. Experiments on different scenarios show that HME matches or outperforms the state of the art, while achieving a 2.7x speedup over noise warping. These results demonstrate that channel-space Householder transformations offer a principled and efficient alternative to noise warping for motion-controllable video generation.

New NVIDIA Cosmos 3 Open Models for Interactive World Simulation

NVIDIA has introduced four new open-weight checkpoints for its Cosmos 3 model family—Cosmos3-Nano-Transfer-Auto, Cosmos3-Nano-Sim-Auto, Cosmos3-Nano-Sim-Transfer, and Cosmos3-Nano-Sim-Bimanual—enabling interactive world simulation and multi-sensor, multi-view driving scene generation. Each model is a post-trained variant of Cosmos 3 Nano with 16B trainable parameters and is based on OpenMDW1.1, allowing commercial and non-commercial use. The checkpoints support applications in robotics and autonomous driving by generating synchronized camera and LiDAR data, enabling streaming simulations, translating simulator controls into photorealistic video, and predicting visual outcomes from robot actions. They are designed to be adapted using custom data and training recipes, with support for offline data generation, causal distillation, and interactive rollouts. Resources include technical reports, demos, and notebooks for inference and adaptation.

PSGAgent: Enhancing MLLMs' Dynamic Visual Perception for Panoptic Scene Graph Generation via Agentic Reasoning

arXiv:2611.07408v1 Announce Type: new Abstract: Panoptic Scene Graph generation (PSG) requires holistic yet fine-grained reasoning over complex relations among objects. However, current Multimodal Large Language Models (MLLMs) applied to PSG suffer from a perception bottleneck: they function as static observers limited by fixed-resolution views. As a result, models often overlook critical relations involving small or peripheral objects and struggle to differentiate ambiguous predicates in complex scenes. To address these limitations, we propose PSGAgent, an agentic framework that enhances visual perception for PSG through a think-act-observe loop. PSGAgent allows MLLMs to dynamically refine their visual perception using two tools: a Region Zoom-In Tool for local exploration of small or boundary relations and a Visual Highlight Tool for relation-focused segmentation that filters out irrelevant contextual noise. To optimize decision-making, we construct a two-stage training pipeline. First, we create a high-quality, error-aware Multimodal Chain-of-Thought (M-CoT) dataset that provides robust supervision for cold-start learning. Then, we design a novel hierarchical reward mechanism integrated with Group Sequence Policy Optimization (GSPO) to enable strategic and adaptive tool usage. Extensive experiments on the PSG benchmark show that PSGAgent achieves SOTA performance, demonstrating strong capability in both holistic and fine-grained scene understanding.

The AI boom’s missing balance-sheet question: What has actually been verified?

Artificial intelligence infrastructure commitments are growing faster than the evidence connecting contracted capacity to sustained economic value. I spent 13 years on the floor of the New York Stock Exchange. One lesson stayed with me long after the trading jackets disappeared: A transaction could be executed, documented and perfectly valid while the assumptions that made […] The post The AI boom’s missing balance-sheet question: What has actually been verified? appeared first on SiliconANGLE.

WeLM-Image: A Unified Image Generation Model towards Visual Intelligence

arXiv:2611.07392v1 Announce Type: new Abstract: We present \textbf{WeLM-Image}, a unified image foundation model that integrates multimodal understanding into text-to-image generation, instruction-guided editing, and multi-reference synthesis. Designed for single-GPU deployment in WeChat's large-scale consumer applications, the model processes text, reference images, and target latents as one interleaved sequence. A Mixture-of-Transformers (MoT) backbone combines shared attention with independent understanding and generation parameters to limit optimization interference. Equipping each path with Mixture-of-Experts (MoE) modules provides sparse capacity, with 31.7B stored parameters and approximately 5.4B generation parameters activated per target latent token. A generation-oriented data engine combines a knowledge-grounded visual vocabulary with large-scale visual clustering to balance semantic coverage and editing tasks, while training-time evaluation guides iterative data refinement. Bilingual annotations and verified editing supervision support progressive training up to native 1.5K resolution. We optimize generation and editing separately with rubric- and checklist-based rewards, then consolidate the specialized policies through noise-aware on-policy distillation. In the reported overall comparisons, the 1536-resolution model ranks first among the evaluated open-source models on PRISM-Bench, Qwen-Image-Bench, and UnicBench. MeanFlow-based few-step distillation yields WeLM-Image-Turbo, which generates a $1024\times1024$ image in 4.98\,s on a single NVIDIA H20 GPU using eight guidance-free steps.

b12121

A fix was implemented in llama.cpp to correct the calculation of on-device sequence state copy sizes for quantized key-value (KV) caches, ensuring accurate copying of data blocks and preventing crashes or incorrect state restoration. The update adjusts the element count computation using proper block size handling and removes redundant code elements.