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Show HN: Control Layer Demo for AI Coding Agents

Letting coding agents (such as Claude Code) work autonomously on repos on a daily-basis, brings a high level of uncertainty. For those who won't let the agent decide alone whether it can create/modify or delete any folder on their repos; I wanted to be able to trace actions performed and being able to let the agent continue his work autonomously, or ask him to request a human approval according to some criteria defined. After investigations, the cleanest way to do it was according to me to develop a deterministic control layer between the LLM and the work of the agent that would track and catch potential non-respect of pre-defined rules. How? by first setting up approval rules (Pass/requires approval/refused) before the work of the agent, and afterwards controlling cryptographic SHA 256 verifications, etc. This allows to compare the before-after work of the agent. I have put in my public GitHub repo a demo that you can launch easily and observe different scenarios behaviors like applied authorized modification, protected file waiting for Human approval, or outside perimeter authorization modification refused. The demo is offline, does not involve the official runtime, in native node.js and without dependencies. It should still allow you to understand the core principles. I would like to know: how do you implement and handle safety boundaries? Especially if you let agents work on critical data/sensitive codebases? With which guardrails? Comments URL: https://news.ycombinator.com/item?id=50422833 Points: 1 # Comments: 0

v0.13.3

Open WebUI v0.13.3 introduces agent-based automations with terminal and folder persistence, allows changing terminals and folders mid-chat, adds Brazilian Portuguese translations, and fixes issues including incorrect file tab behavior, agent visibility in model pickers, clipboard functionality over HTTP, DeepSeek reasoning mode compatibility, tool call labeling consistency, knowledge search punctuation handling, and Docker image build reliability.

Show HN: An open-source IDE for software architecture

Now, with this open-source tool everyone can learn,build,share,and validate the system design.This is next step, drawing design on blank page to making it a workflow .Do explore and let me know how it is... Comments URL: https://news.ycombinator.com/item?id=50412135 Points: 1 # Comments: 0

v0.13.2

Open WebUI v0.13.2 resolves issues with loading chats and editing comments or Markdown files over plain HTTP, fixes the 'crypto.randomUUID is not a function' error, and makes the Side Chat permission switch visible independently of Temporary Chat settings.

Cooperative Multi-Agent Reinforcement Learning via Epigraph-Form Guided Exploration

arXiv:2611.07066v1 Announce Type: new Abstract: Discovering cooperative behavior in multi-agent reinforcement learning (MARL) is challenging due to the combinatorial complexity of joint state-action spaces, which hinders the emergence of coordinated behaviors from trial-and-error alone. Intrinsic rewards are often used to aid discovery, but naively combining them with team objectives can distort the learning signal, compromising task performance. In this paper, we propose EFXPLORER, a constrained exploration framework that maximizes exploration objectives subject to a constraint that preserves established task performance. We solve the resulting problem using an epigraph reformulation that introduces adaptive exploration budgets. This approach separates intrinsic rewards from task objectives and regulates exploration through task feasibility. To further encourage diverse and temporally extended exploration, we incorporate a successor distance-based intrinsic reward that captures long-horizon dependencies. Empirically, our method outperforms strong baselines and induces novel cooperative strategies across SMAX, VMAS, and MPE benchmark suites.

Finite-Time Convergence and Regret Guarantees for Neural Reinforcement Learning in POMDPs

arXiv:2611.07069v1 Announce Type: new Abstract: Reinforcement learning (RL) in Partially Observable Markov Decision Processes (POMDPs) is computationally challenging due to the curse of long-range dependence on history. Fortunately, recent studies have shown that a range of POMDPs that satisfy the filter stability assumption can be well approximated by a superstate Markov Decision Process (MDP) based on a truncated history in a finite-memory window, with a value gap that decays with the window length. However, existing finite-time convergence analyses on such superstate MDP surrogates are either limited to over-simplified linear function approximation or rely on an i.i.d. sampling oracle that is violated by POMDP trajectories, both of which severely limit the applicability of these theoretical results in practice. This motivates us to bridge the gap by investigating RL in POMDPs with nonlinear neural value function approximation. Our main contributions are threefold: i) We first establish a new finite-state MDP point-wise approximation error bound, which lays the foundation for our RL algorithm design and analysis in POMDPs; ii) By applying Temporal-Difference (TD) learning to POMDP-generated superstate transitions and targeting the Bellman fixed point of the superstate MDP, we prove a finite-time critic error bound with nonlinear neural value function approximation; and iii) By combining the neural critic function approximation error bound with the policy mirror descent framework, we obtain a finite-time sublinear regret against the optimal POMDP value. To the best of our knowledge, such a finite-time sublinear regret based on neural function approximation is the first in the literature for finite-memory POMDPs. Our numerical experiments also verify our theoretical results.

Householder Motion Embedding: Noise Modulation for Motion-Controllable Video Generation

arXiv:2611.07294v1 Announce Type: new Abstract: Diffusion models for video generation have achieved remarkable success, yet precise motion control under explicit user guidance remains challenging. Recent noise-warping methods introduce temporal correlations by warping the noise according to the user-provided motion signal. However, standard spatial warping generally disrupts the noise's i.i.d. Gaussian structure, requiring distribution correction, such as Jacobian-based correction, but at a substantial computational overhead. We propose Householder Motion Embedding (HME), which encodes the motion signal into the noise through a sequence of Householder reflections that together form an orthogonal transformation applied to each location's channel vector. HME exactly preserves the spatial Gaussian structure within each frame while introducing cross-frame correlations that promote temporally consistent video. HME is agnostic to the network architecture and integrates directly into standard video diffusion fine-tuning pipelines. Experiments on different scenarios show that HME matches or outperforms the state of the art, while achieving a 2.7x speedup over noise warping. These results demonstrate that channel-space Householder transformations offer a principled and efficient alternative to noise warping for motion-controllable video generation.

New NVIDIA Cosmos 3 Open Models for Interactive World Simulation

NVIDIA has introduced four new open-weight checkpoints for its Cosmos 3 model family—Cosmos3-Nano-Transfer-Auto, Cosmos3-Nano-Sim-Auto, Cosmos3-Nano-Sim-Transfer, and Cosmos3-Nano-Sim-Bimanual—enabling interactive world simulation and multi-sensor, multi-view driving scene generation. Each model is a post-trained variant of Cosmos 3 Nano with 16B trainable parameters and is based on OpenMDW1.1, allowing commercial and non-commercial use. The checkpoints support applications in robotics and autonomous driving by generating synchronized camera and LiDAR data, enabling streaming simulations, translating simulator controls into photorealistic video, and predicting visual outcomes from robot actions. They are designed to be adapted using custom data and training recipes, with support for offline data generation, causal distillation, and interactive rollouts. Resources include technical reports, demos, and notebooks for inference and adaptation.

TB-Transolver: Parallelized and Coherent Long-Horizon Rollouts via Temporal Bundling for Time-Dependent PDEs

arXiv:2611.04063v1 Announce Type: new Abstract: Transolver has recently gained widespread adoption for solving diverse physical problems on unstructured geometric meshes by leveraging its Physics-Attention mechanism, which seamlessly extends standard softmax attention to handle physical domains at scale. For time-dependent problems, existing literature relies on time-conditioned or autoregressive rollouts to preserve temporal causality while retaining Physics-Attention as the spatial backbone. However, a fundamental limitation of this formulation is its sequential execution model, wherein computational costs scale linearly with the temporal horizon, rendering standard Transolver inefficient for transient problems despite its exceptional spatial efficacy. This bottleneck has historically hindered its broader application in time-dependent physical modeling. To address this limitation, we introduce TB-Transolver (also referred to as Temporally Bundled Transolver), an efficient framework built on temporal bundling that scales Transolver for time-dependent PDEs. Furthermore, we propose \emph{spatiotemporal coherence} (${\rm C(K)}$) as a general metric to systematically quantify snapshot correlation within a temporal bundle, enabling the \emph{a priori} selection of optimal bundle widths using training data alone, thereby avoiding expensive grid searches. We demonstrate the computational efficacy of TB-Transolver across four physically distinct domains, namely, plasticity, fluid dynamics, reaction-diffusion, and global weather forecasting; achieving training speedups of up to $29\times$ over conventional autoregressive and time-conditioned baselines. Finally, these computational gains are further amplified through distributed multi-node and multi-GPU parallelism, yielding aggregated speedups of up to $45.6\times$ at optimal bundle widths for systems exhibiting high spatiotemporal coherence compared to single-GPU implementations.

VirtualTrialHarness: Coordinating Agentic Operationalization of Virtual Trial Protocols Across Complex Clinical Schemas

arXiv:2611.05551v1 Announce Type: new Abstract: Virtual trials use routinely collected clinical data to evaluate treatment strategies, but translating a study protocol into an executable analysis requires determining how clinical concepts and study requirements should be represented in the available data and applied consistently across the workflow. These decisions depend on local data representations and operational conventions and can involve source selection, patient and encounter identity, linkage, and temporal interpretation. Here we introduce VirtualTrialHarness (VTHarness), an agent framework that coordinates virtual-trial operationalization by selecting reusable procedural skills for each workflow stage and uses explicit contracts to maintain consistent study decisions across stages. We also introduce VTBenchmark for evaluating source selection and cohort construction. Across three complex synthetic environments, VTHarness successfully produced all required cohort outputs matching the references in 95.1% of workflows after requirement clarification, compared with 60.4% using retrieval from the same procedural corpus. Procedural skills improved source recovery across three language models and increased source overlap with analyst code in 13 Mayo Clinic cases. Site-specific adaptation enabled reference-matched cohort execution across eight MIMIC-IV tasks. Within the Mayo Clinic Virtual Trials Program, the framework supported investigator review of cohort construction and endpoint analysis. These findings support coordinating procedural guidance with workflow decisions to improve virtual-trial implementation across complex clinical schemas.

b12101

The gguf writer now writes host-buffer tensor data directly to the file, skipping the temporary staging vector, which eliminates per-tensor allocation, zero-initialization, and memcpy operations.

CaRe-KT: Continuity-Aware Retrieval-Augmented Reasoning for Knowledge Tracing

arXiv:2611.03744v1 Announce Type: new Abstract: Knowledge tracing (KT) estimates learners' evolving knowledge states from interaction histories to support adaptive learning. Retrieval-augmented KT improves these estimates using cross-learner behavioral evidence, but existing approaches typically separate evidence retrieval from downstream prediction. This creates a retrieval-inference alignment gap because evidence relevance varies with the learner's evolving state and prediction context. We propose CaRe-KT, a query-adaptive framework that maintains relevance continuity between evidence acquisition and inference without equating retrieval relevance with predictive utility. CaRe-KT introduces an Evidence-Graph Cache (EGC) that combines persistent question-level relational compatibility with interaction-level temporal validity to construct query-specific evidence subgraphs. Historical learning trajectories retrieved through these subgraphs are encoded alongside the target learner's history in a shared representation space using outcome-supervised contrastive learning. An attention mechanism combines acquisition relevance with learned query-evidence compatibility, allowing relevance to inform, rather than determine, each trajectory's predictive influence. Experiments across five benchmarks show that CaRe-KT outperforms strong KT baselines and remains robust under sparse-history and cold-start conditions. These findings support relevance continuity as a design principle for retrieval-augmented knowledge tracing.

Rethinking Next-Visit Diagnosis Prediction Beyond Aggregate Metrics: Retrieval--Memory Multi-Agent Adjudication

arXiv:2611.03826v1 Announce Type: new Abstract: Next-visit diagnosis prediction forecasts the diagnoses documented at a patient's next encounter, turning retrospective electronic health records into prospective clinical prediction. However, conventional aggregate evaluation obscures its multifaceted nature: distributionally, models must handle variable-size diagnosis sets and long-tailed labels; temporally, they must distinguish persistent, newly recorded, and recurrent diagnoses; and both vary with observed history depth. We introduce an evaluation framework along these dimensions and apply it to rule-based heuristics, LLM-based prompting, retrieval, memory, and multi-agent approaches. This reveals that repeating the last visit outperforms most LLM-based approaches overall despite predicting no new or recurrent diagnoses, and that retrieval and memory exhibit distinct profiles whose relative strengths vary across temporal transitions and backbones. Motivated by this, we propose LONGINUS, a retrieval-memory multi-agent adjudication framework combining evidence retrieved from patient records with structured memory of the patient trajectory. Using cross-view agreement as a reliability heuristic, it preserves shared predictions and adjudicates disagreements without revealing their source. Across MIMIC-III and MIMIC-IV with four LLM backbones, LONGINUS achieves the best transition-specific performance among LLM-based methods in nearly all settings while remaining competitive with them on aggregate metrics.