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3-Second Prediction of Urban Wind Direction! A team of Chinese scholars has developed a new AI technology to make drone flights more energy-efficient.

If a delivery drone needs to deliver a package several streets away, flying as straight as possible while avoiding buildings might seem like the most economical choice. But what if that straight path happens to run directly into a strong crosswind, crossing a particularly wide street? Should the drone fly straight through, veer slightly to the side, or change altitude? Is the shortest route necessarily the most energy-efficient? Recently, researchers from institutions including the University of Tennessee, Concordia University, McGill University, and Caltech published a paper introducing the GeoWind2Plan framework, which integrates urban three-dimensional wind field prediction with energy-efficient drone route planning. This work was carried out by Shaoxiang Qin (a visiting scholar in Professor Xiao’s group), Yucheng Zhao (a PhD student in Professor Xiao’s group), and others, with Professors Xiongye Xiao of the University of Tennessee, Liangzhu Wang of Concordia University, and Anima Anandkumar of Caltech serving as co-corresponding authors. (Source: Xiongye Xiao (DUAL)...)

3秒预测城市风向!华人学者团队开发AI新技术,让无人机飞行更省电
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Your AI Agents Need A Chief Operating Officer, Too

Scaling AI agents requires treating them like employees in regulated roles, with written rules, clearly defined responsibilities and a named human manager accountable for their performance. Guest author Rick Folgmann, COO at Get Covered, tells companies they should start with tasks governed by established rules, adjust autonomy to each workflow’s risks, and regularly review results before expanding agents’ authority.

新闻源配图 · Crunchbase AI
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From Large Language Models to World Models

Yan Deli, a senior expert at Tencent: LLMs are probabilistic models. They do not truly understand language; rather, they predict the next token (Next Token Prediction). Essentially, they are monotonous “word-chain” machines—moving forward one step at a time without retracing their path. At their core, LLMs are probabilistic models that learn, from statistical co-occurrence patterns, “what often appears alongside what,” and output “this is usually the case,” without grasping “why it is so.”...

从大语言模型迈向世界模型
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PhaseBreak: Proactive Temporal Protection against Unauthorized Image-to-Video Animation

arXiv:2610.33070v1 Announce Type: new Abstract: Image-to-Video (I2V) diffusion models can animate a single portrait or photograph, enabling shared images to be repurposed for motion synthesis without the subject's authorization. We study proactive visual protection against such use: before an image is released, its owner applies a bounded perturbation that preserves the sharing workflow but disrupts downstream motion generation. Existing spectral disruption objectives globally attenuate temporal representations and therefore provide limited control over subtle or spatially localized motion. Our key idea is that generated dynamics depend not only on temporal feature strength, but also on the order in which feature events occur. We propose PhaseBreak, a white-box spectral retiming protection

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TaxoSAE: Rethinking Sparse Autoencoders through Taxonomic Logic

arXiv:2610.31894v1 Announce Type: new Abstract: Recent Sparse Autoencoders (SAEs) decompose the representations of large language models (LLMs) into interpretable features, enabling precise readout and control of encoded knowledge. However, existing SAEs treat each feature as a standalone unit, whereas real-world knowledge is often taxonomically organized. As a result, readout carries no guarantee of taxonomic consistency, and control lacks the granularity to specify the scope of an edit. We propose TaxoSAE, which explicitly encodes taxonomical information, built on is-a (hypernym-hyponym) relations, into the SAE feature space. TaxoSAE mirrors a taxonomy with a stack of SAEs, one per taxonomy level, and introduces a taxonomic alignment loss that trains each concept to be active whenever on

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GHARP: Real-Time Gaussian Head Animation from Large-Scale Reconstruction Prior

We present GHARP (Real-time Gaussian Head Animation from Large-scale Reconstruction Prior), a method that animates 3D human heads in real time from a few input images of a subject and a driving expression signal. We decouple the problem into an identity stage that builds a representation of the subject’s geometry and appearance offline, and an animation stage that predicts expression-dependent residuals on top of it at runtime. This separation offers a favorable trade-off with respect to fidelity, quality and runtime: the identity stage can be expensive while the animation stage runs a…

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Panache — RTS Belle Époque pour mobile

Panache — RTS Belle Époque pour mobile Well this is delightful: I released Battle Drones yesterday under an Apache 2.0 License and there's already a French language fork which reskins the game to take place in steampunk 1900s France and adds an animated intro! Panache est un jeu de stratégie en temps réel pour mobile et navigateur, dans la France de la Belle Époque (vers 1900) : dirigeables, Fardiers à vapeur, Creusot cuirassés, automates en képi, Gargantua la forteresse marchante — et beaucoup de panache. You can play Panache here - it's worth clicking that link just to experience the new intro video. So far it's mostly just aesthetic updates as opposed to gameplay changes. The music has had a French twist added to it as well. The new steampunk models are so cool! Here's a page with the o

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LaTeX renderer

Tool: LaTeX renderer Inspired by Paul Ford and Aboard Foundary's new web app Tiny Little Office, which provides a suite of web app content editors (a Word Processor, Outliner, Presentation Builder, Spreadsheet, Calculator, Drawing Tool, Diagram Maker, Animator, Calendar, and Trip Planner). Tiny Little Office's signature trick is to store all of the document data in the #fragment section of the URL, so every document created using it becomes a bookmarkable and shareable link. It also has an llms.txt file telling agents how to construct URLs that will render as documents. Claude used that file to generate this link to a deck that explains how the URL format works: Tiny Little Office inspired me to have Claude Code (Opus 5.5 Extra) build a similar tool that works with LaTeX. Here's the sequen

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Tree Appreciator

Tool: Tree Appreciator Another game experiment with Claude. This one used the default Claude iPhone app (chat mode, not Claude Code mode), where I prompted Claude Opus 5.5 Max with: Build a three js game called "Tree appreciator" - it shows you two algorithmically generated trees and the game mechanics is about appreciating the differences between them. Think hard about how to make sure it is both fun and beautiful. Somewhat embarrassingly given my recent talk, I've found that telling Opus 5.5 "make sure it is fun" works uncomfortably well. In this case Claude crunched for 3 hours and 7 minutes before retuning a cosy little spot-the-difference game with music and animation and achievements that's quite compelling to play. Tags: game-design, javascript, ai, generative-ai, llms, claude, vibe

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