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超越该说什么:基于内心想法的狼人角色主动发言时机选择

arXiv:2610.32107v1 发布类型:新 摘要:参与对话不仅需要决定该说些什么,还需要判断是否应该开口。在像“狼人杀”这样的环境中,由于参与者之间的利益相互冲突,这种判断显得尤为重要,因为无论是发言还是沉默,都会受到他人的解读与评估。因此,对于一个参与“狼人杀”游戏的 LLM 智能体而言,何时发言以及说什么都至关重要。在本研究中,我们介绍了一款专为 AIWolfDial 共享任务中的“随时发言赛道”开发的“狼人杀”AI 智能体。我们的系统基于现有的 Inner Thoughts 框架,通过生成内部思考并评估每种想法的价值,来决定对话中的发言时机。

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arXiv:2610.32107v1 Announce Type: new

Abstract: Participating in a conversation involves not only deciding what to say but also whether to speak at all. This judgment carries even greater significance in environments like the Werewolf game, where participants' interests conflict, because both utterances and silence are subject to interpretation and assessment by others. Therefore, determining when to speak, as well as what to say, is crucial for an LLM agent playing the Werewolf game. In this study, we introduce a Werewolf AI agent developed for the Anytime Utterance Track of the AIWolfDial shared task. Our system builds on the existing Inner Thoughts framework, which determines utterance timing during conversations by generating internal thoughts and evaluating the value of each thought for expression at that moment. Since existing methods were designed for general dialogue, we have redesigned the system specifically for the competitive environment and incomplete information setting of Werewolf games. We call our adapted method Adversarial Inner Thoughts. Through experiments involving analysis of self-play logs and human evaluations, we analyze and discuss the effectiveness of our approach.

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arXiv cs.CL
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