Skip to content
AI NEWS JOURNAL
AI, IN PERSPECTIVE

Search AI news

Search headlines, summaries and articles to connect the dots.

Newest first

Show HN: Resource Manager – Manage all resources on the computer

Hello everyone, I'm BIOcanse.Windows Task Manager has inaccurate readings and limited monitoring items. Various hardware adjustments are also very separated—CPU, GPU, and fans all require their own individual software. Their interfaces and interactions are primitive, and they often overwrite each other's configurations. Moreover, driver management of the CPU and GPU is too clumsy, and the memory usage issue on Windows is also very serious. So I made Resource Manager to view and manage all these resources in one place, making monitoring and scheduling work seamlessly together.Monitoring:This software integrates almost every possible monitoring item, letting you look at your computer from a God's-eye view!Scheduling:One of the core features. It uses algorithms I wrote to optimize memory usage and reasonably schedule processes across multiple CPU cores. It also supports GPU scheduling, which means it can switch the GPU a program uses while it is running. For example, after launching a game, if GPU usage is high or VRAM is about to overflow, it will move the remaining software to another GPU (for most personal computers, this is usually the integrated GPU).Reporting:Many times, computer performance problems are actually just caused by a single program or driver—the benefits of 100 programs optimizing themselves cannot make up for a memory leak in just one program. The reporting page reports abnormal resource usage (CPU, GPU, memory, VRAM, disk read/write, network traffic, and causing system interruptions).Hardware Adjustment:All the parameters you can think of for hardware like the CPU and GPU can be adjusted here. However, my own setup is an AMD CPU + NVIDIA GPU, so other setups still need to be verified. I do have several computers with Intel CPUs to verify Intel CPU support, but I really do not have a single AMD GPU. Although most of it uses mature open-source dependencies, there may still be risks, so please use it with caution. Comments URL: https://news.ycombinator.com/item?id=50380521 Points: 1 # Comments: 0

Show HN: Using GPUs for other bs than AI – important prime record for the geeks

Hey HN, if you want to be new prime gap hero here is the code that runs and gets you biggest merits (everyone knows what that is in prime world). I spent months to tune it, and in the last few days got couple of top 10 records just by testing. So get you precious GPU time, run the code and become world no 1 in prime merits because it will make you cool, just not to your friends, girlfriend or family. Help the geek cause! Comments URL: https://news.ycombinator.com/item?id=50372526 Points: 1 # Comments: 1

Towards Efficient Whole Page Ranking with One-Pass Inference

arXiv:2611.05542v1 Announce Type: new Abstract: Whole-page ranking jointly optimizes advertisements and organic content to balance business outcomes and user engagement under complex layout and business constraints. Existing non-autoregressive (NAR) approaches enable efficient page generation but typically score candidate items independently of previously selected items, limiting their ability to capture order-dependent interactions. Autoregressive (AR) methods address this limitation through sequential conditioning, but incur substantial inference overhead that challenges large-scale deployment. Bridging this quality-efficiency gap remains a challenge in industrial whole-page ranking. We propose Multi-Item Scoring (MIS), a prefix-aware NAR-style framework that incorporates sequential context into efficient multi-item scoring. MIS integrates global candidate interactions, localized prefix conditioning, and position-aware scoring within a shared representation architecture. By computing reusable representations once per request and performing lightweight prefix-conditioned scoring during constrained beam search, MIS captures important sequential dependencies without repeated full-model inference. Experiments on KuaiRand-1K and RL4RS demonstrate that MIS approaches the generation quality of an autoregressive CGA baseline while achieving 4.07x and 3.54x faster CPU decoding, respectively. In a randomized evaluation on a large-scale social-video platform, MIS improves the realization metric by 0.104% and watch time by 0.058%, while reducing ranking-service CPU consumption by 9.73%. These results demonstrate that prefix-aware multi-item scoring can narrow the quality gap between NAR and AR generation while retaining the efficiency required for industrial scalability.

Use decision models with Amazon Bedrock AgentCore Evaluations

Some agent-evaluation questions are narrow and repeatable, and decision models answer exactly that kind of question. This post shows how to connect two decision models, Jev and Strands Decider, to Amazon Bedrock AgentCore Evaluations through code-based evaluators, and how to validate a decision-model check before you gate a release on it.

A thousand fewer paths to root

OpenAI built an autonomous pipeline that found, validated, and generated patches for 948 local privilege-escalation vulnerabilities in the Linux kernel.

b12100

The update resolves issues with -hf tag matching in longer quantization names, ensuring tags start at token boundaries. It also adds support for underscores as separators in quantization tags, improving compatibility with filenames like step3p5_flash_Q4_K_S-00001-of-00012.gguf.

Co-Occurrence Priors Override Visual Spatial Evidence: Understanding False Alarms in Vision-Language Models for Construction Struck-By Hazard Detection

arXiv:2611.04112v1 Announce Type: new Abstract: Vision-language models (VLMs) increasingly support construction hazard monitoring, yet their frequent false alarms remain poorly understood. This study investigates whether false struck-by hazard warnings arise from failures in object recognition, spatial relation encoding, or hazard decisions dominated by learned co-occurrence priors. We evaluated Qwen2.5-VL-7B and InternVL3.5-8B using 355 counterfactual worker-excavator scene pairs with controlled spatial proximity and worker-removal variants, combining behavioral analysis, internal representation probing, causal interventions, and decision correction. Both models recognized the entities and encoded their spatial relations (out-of-fold AUROC: 0.82 and 0.91), assigning higher hazard scores to near than far scenes in 79% and 73% of pairs. Nevertheless, 74% and 100% of far scenes were falsely classified as hazardous. Removing the worker reduced Qwen's hazard rate to 11%, while worker presence exerted 2.4- and 3.2-times greater influence on hazard scores than spatial proximity in the respective models. Attention-head interventions, neuron-level interventions, and activation steering failed to eliminate this co-occurrence bias. However, conditioning hazard decisions on the model's own spatial-relation representation improved Qwen's specificity from 0.36 to 0.58 at matched sensitivity, outperforming threshold recalibration. These findings reveal that VLM struck-by false alarms stem primarily from decision-making failures rather than deficiencies in object recognition or spatial encoding, suggesting that future efforts should prioritize conditioning hazard decisions on encoded spatial evidence rather than further improving visual recognition alone.

El Agente F\'armaco: A Scalable AI Scientist for Drug Discovery

arXiv:2611.03832v1 Announce Type: new Abstract: Computational drug discovery offers a growing range of tools for proposing and evaluating molecules, but combining them and deciding what to do next still requires substantial expert effort. Here, we introduce El Agente F\'armaco, an AI scientist that uses modern large language model (LLM) technology to turn discovery goals expressed in everyday language into complex, scalable computational screening workflows. The agentic harness selects scientific tools, reviews their results, and adjusts subsequent steps to the target and the user's objectives. Our approach centers on a shared scientific memory: F\'armaco Atlas, which stores molecules, structures, and results together with their provenance -- a record of how they were obtained. The agent uses targeted database queries to retrieve the evidence needed for each decision. A single request can launch calculations for an entire collection of molecules, without requiring a separate LLM decision for every compound. This design limits the information the model must process as screening collections grow, while keeping the underlying results available for inspection and further analysis. The integrated tools support molecule generation, prediction of binding and molecular properties, and searches for compounds available for purchase. In a retrospective comparison with an expert-led campaign, the agent proposed chemically distinct candidates with competitive docking scores and higher calculated drug-likeness under explicitly imposed selection criteria. In a 22-task benchmark against plain tool calls and Codex, the agent achieved the highest observed mean model-judged score, with lower median cumulative token use and peak context. F\'armaco provides a foundation for flexible, scalable drug discovery workflows that connect scientific reasoning with an enduring, traceable record of computational work.

FenixWalk: Adaptive Sampling for Large-Scale Dynamic Graphs on Heterogeneous Architectures

arXiv:2611.04683v1 Announce Type: new Abstract: Random walks are fundamental to graph analytics, yet executing them efficiently on large, evolving graphs remains challenging. Existing approaches must balance sampling efficiency, update overhead, and memory consumption. Sampling structures optimized for throughput often incur substantial memory overhead and costly maintenance, whereas lightweight alternatives can suffer from high sampling latency on high-degree vertices or skewed weight distributions. These challenges become more pronounced on heterogeneous CPU--GPU platforms, where host memory provides capacity but GPU memory limits the amount of graph data that can benefit from parallel acceleration. We present FenixWalk, a memory-efficient random-walk system that combines unified in-place sampling with selective GPU acceleration for large-scale dynamic graphs. At its core, FenixWalk employs an in-place Fenwick representation that supports both rejection sampling and inverse-transform sampling without duplicating edge-level weight storage. This representation enables expected O(1) weight lookup for rejection sampling, together with O(log d) prefix sampling and updates. To exploit heterogeneous hardware efficiently, FenixWalk maintains the complete graph and its sampling structures in host memory while selectively placing frequently reused vertex-local samplers on the GPU. By transferring compact walker states instead of repeatedly migrating graph partitions, the system reduces cross-device communication and makes effective use of limited GPU memory. Experiments on large real-world graphs and representative random-walk workloads demonstrate that FenixWalk achieves average speedups ranging from 2.06x to 400.57x over existing random-walk systems.

From Visual Matching to Textual Conditioning: Cross-Domain Few-Shot Segmentation via Reference Inversion

arXiv:2611.04084v1 Announce Type: new Abstract: Cross-Domain Few-Shot Segmentation (CD-FSS) aims to segment objects from unseen domains using only a few annotated references. Recent Segment Anything Model (SAM)-based methods have advanced CD-FSS, yet their reference-target visual matching is highly sensitive to target appearance variations. SAM3 introduces text-conditioned segmentation, enabling natural-language descriptions to guide segmentation across target images, but directly using the category name as the condition still yields unstable performance under severe domain shifts. We propose Reference Inversion for SAM3 (RI-SAM3) that leverages SAM3's large-scale vision-language pre-training to learn suitable textual tokens for each target category. RI-SAM3 comprises three core designs: (i) Bi-level Reference Inversion that learns complementary tokens before and after the frozen text encoder: the former remain anchored in SAM3's text space while the latter represent the category more flexibly; (ii) Layer-adaptive Textual Conditioning combines these tokens differently as object queries evolve across decoder layers; and (iii) Presence-aware Confidence Supervision that jointly supervises query confidence and target presence for reliable predictions. With SAM3 frozen, RI-SAM3 optimizes around 12K parameters only per category and it efficiently segments each target in a single forward pass with reusable textual conditioning without per-sample reference-target visual matching. Extensive experiments over multiple widely adopted benchmarks show that RI-SAM3 achieves superior performance consistently in CD-FSS tasks, together with strong robustness, efficiency, and generalization.

GC-MoE: Overlapping Expert-Parallel Token Dispatch with FP8/FP4 Grouped GEMM via CUDA Green Contexts

arXiv:2611.04222v1 Announce Type: new Abstract: Under expert parallelism, mixture-of-experts (MoE) layers pay all-to-all token dispatch, grouped GEMMs, and a combine step in every layer. In decode each rank holds only 1-256 tokens: dispatch latency and weight traffic dominate while tensor-core utilization is inherently low. In fused operators such as DeepGEMM's Mega MoE, dispatch and computation overlap only by sharing every SM: dispatch warps compete with TMA/MMA and epilogue warps for registers, shared memory, and issue slots; every phase shares one CTA resource budget, synchronization spans the whole SM array, and every replay ends with a workspace-clean pass and a cross-rank barrier. We present GC-MoE, an open-source FP8/FP4 MoE inference operator for NVIDIA Hopper and Blackwell GPUs that uses CUDA Green Contexts to split the device into a small communication partition and a large compute partition. Each role gets its own kernel, resource budget, and synchronization domain, so dispatch and GEMM tune independently. A three-node CUDA Graph (four on Hopper with fused shared experts) launches the dispatch and grouped-GEMM kernels as concurrent roots; a token-ring handshake starts computation on the first filled ring blocks, and double-buffered receive counters remove the trailing cross-rank barrier between replays. The compute partition runs operand-swapped tcgen05 block-scaled MMA on Blackwell and register-A WGMMA with in-register FP4 decoding on Hopper, with fused SwiGLU, requantization, and optional shared experts. On 8 H20 GPUs GC-MoE accelerates DeepSeek-V4.1-Flash decode by 1.188x on average on both the routed and shared-expert suites (peaks 1.296x and 1.353x); on 8 B300 GPUs it accelerates GLM-5.2 and DeepSeek-V4.1-Flash by 1.106x (1.123x with fused shared experts, peak 1.209x), beating Mega MoE at all 54 measured points at matched accuracy. GC-MoE reserves only 20 of 148 SMs on B300 for dispatch.

Geometric Refinement and Distributional Alignment for Sim2Real Roadside LiDAR Detection

arXiv:2611.03936v1 Announce Type: new Abstract: We describe our approach to the LUMPI track of the UrbanTwin Sim2Real LiDAR Challenge, in which a 3D object detector must be trained exclusively on synthetic data and evaluated on unseen real roadside LiDAR, while the synthetic point clouds are simultaneously scored for distributional realism. Our final entry scores 0.4793 combined, from a detection mAP of 0.1333 and a realism score of 0.9126. Our contribution is not a new architecture. Working from a PointPillars baseline, we obtained most of our gains from three sources. First, a diagnosis that small object failure in roadside LiDAR is a localisation problem rather than a detection problem, which led to a parameter free geometric refinement worth 86 percent relative on pedestrian AP. Second, an audit of our own post processing which revealed that a shipped rule was destroying valid predictions, the repair of which produced our single largest detection gain at 335 percent relative on the Van class. Third, treating the realism metrics analytically rather than as a black box, which showed that one of the four components is a closed form function of nine summary statistics. We also report an experimental methodology that we believe is the more transferable result. Because mean AP decomposes into independent per class terms, a single submission can carry several mutually controlled experiments, and a submission assembled entirely from previously measured components has a score that is known before it is sent. We predicted our final score to four decimal places prior to submission. We report negative results at equal length, and give a full account of data provenance and compliance in Section 8, including a full account of every mechanism contributing to the submitted score.

LiquidCP: Decoupling Attention Tasks from Communication and Kernel Boundaries in Context Parallelism

arXiv:2611.04401v1 Announce Type: new Abstract: Context parallelism (CP) partitions long sequences across GPUs for LLM training and inference. For variable-length training and full prefill, attention-balanced placement can leave token loads uneven, while ring execution repeats overhead at each computation and communication step. In stage-serialized decode CP (DCP), long-running tasks delay dependent work and leave substantial GPU hardware idle. We propose LiquidCP, which unifies training and inference through a common model of Transfer, Compute, and Reduction tasks with tile-level dependencies, decoupling attention tasks from communication and kernel boundaries. For training and full prefill, MegaRing incorporates BuddyRing placement to balance attention and token loads, and coalesces ready KV regions during forward attention to amortize overhead. For decoding and mixed batches, MegaDCP selects history-KV splits by jointly modeling the completion of attention and its dependent reductions. A shared persistent GPU-resident engine executes both designs. Compared with the fastest baseline per configuration on eight H100 GPUs, MegaRing achieves geometric-mean core-attention speedups of $1.23\times$ forward and $1.18\times$ backward, and accelerates a Transformer layer by $1.08$--$1.16\times$. MegaDCP achieves geometric-mean core-attention speedups of $1.20\times$ for decode-only and $1.35\times$ for mixed batches. In vLLM serving with KV prefix cache, it achieves an average time-to-first-token speedup of $1.22\times$.

Minimal Superior Penalties: Characterising and Calibrating Decision-Aware Proper Scoring Rules

arXiv:2611.03734v1 Announce Type: new Abstract: Training a classifier means letting a validation metric decide which model is kept and when training stops. A natural requirement on that metric is superiority: every correctly classified forecast should score better than every incorrectly classified one, however close the underlying probabilities are. Neither the Brier score nor the logarithmic score satisfies this on its own. We show that superiority is governed by the separation between two endpoints -- the supremum of the score on correct predictions and the infimum on incorrect predictions -- and derive both in closed form for each score. Their difference is the infimal penalty, the greatest lower bound on the penalty needed to restore superiority. Prior work restores superiority with a penalty calibrated from the first endpoint alone; for the Brier base, our infimal penalty is smaller than that published penalty by a factor ranging from 4.00 at three classes to 2.11 at twenty. We further embed the published and infimal penalties in a one-parameter family and show that, under a single-valued tie convention, every member of the family is strictly proper. In a pre-specified two-dataset case study, mean selected-model macro-F1 rises with the penalty in the reported ten-class regimes, though not distinguishably from noise once seed/selection-mode nesting is accounted for; a fifth regime at forty-seven classes does not reproduce even this descriptive pattern. The intended no-superiority baseline is algebraically a rescaling of the family under test, so the experiment cannot attribute the observed pattern specifically to superiority. When superiority itself is the objective, any penalty strictly above the infimal value suffices; choosing a larger penalty is a separate calibration trade-off rather than a requirement for the guarantee.

n8n@2.46.5

The n8n 2.46.5 update addresses several bugs, including fixing the AI Agent Node's deprecated agent type callout, improving credential resolution for node parameters, and enabling reading named array keys in expressions. New features include hiding archived workflows by default in migration reports and displaying a message when the migration report takes too long to load.

n8n@2.47.1

The n8n 2.47.1 update introduces features to enhance the migration report experience, including hiding archived workflows by default and displaying a message when the report takes time to load.

Say Less, Mean Better: Training-Free Verbosity Control for Language Models

arXiv:2611.04107v1 Announce Type: new Abstract: Large language models (LLMs) often generate responses longer than necessary, increasing inference latency and computational cost. While prompting can encourage conciseness, controlling output length without compromising response completeness remains challenging. Aggressive early stopping can reduce generation costs but risks terminating responses prematurely. We introduce MinimalLM, a training-free framework for reliable verbosity control that combines uncertainty-aware, length-dependent stop-token adjustment with structural completeness guardrails. MinimalLM separates the decision of when to stop from whether stopping is structurally appropriate, coordinating response-level instructions, decoding-time intervention, and completion checks without modifying model parameters or requiring auxiliary models. We evaluate MinimalLM across three open-source LLMs and 330 questions, producing 5,940 responses across baseline and ablation configurations. MinimalLM reduces generated tokens by 47.6%, accelerates individual responses by 19-68%, and eliminates structurally truncated outputs in the primary evaluation. Despite substantial token savings, it achieves an average quality score of 8.04/10, compared with 8.42/10 for unmodified models and 6.46/10 for length-matched truncation. Evaluations across diverse subject domains (such as healthcare, programming, law, and science) demonstrate robust efficiency gains, while ablations establish the complementary roles of decoding control and completeness constraints. Our findings highlight that efficient generation requires more than producing fewer tokens: it requires controlling when generation ends while preserving response integrity. MinimalLM offers a lightweight, training-free approach toward this goal.

ScienceVision: Can AI Observe and Reason Like a Scientist?

arXiv:2611.04087v1 Announce Type: new Abstract: Scientific discovery builds on accurate observations interpreted through domain knowledge and reasoning. For scientific 3D data, this requires understanding structures and spatial relationships, from protein contacts to anatomical organization. Existing multimodal benchmarks largely evaluate text and 2D images, while scientific 3D evaluations vary in representations and protocols across disciplines, limiting cross-disciplinary comparison. To assess these foundational capabilities, we introduce ScienceVision, a cross-domain benchmark for scientific 3D understanding and reasoning through expert-level visual question answering (VQA). We construct 250 questions, with 50 each from Biology, Chemistry, Medical Imaging, Mechanical CAD, and Architecture, through a pipeline combining synthetic question generation with domain-expert review and annotation. Each task pairs a native 3D artifact with a scientific question, a specified response format, and a task-specific reference answer, requiring domain knowledge to be applied to geometric or topological evidence. We evaluate 12 models on the same questions in three settings: visual question answering with native 3D artifacts accessed through an agent harness's file and code-execution tools; the same workflow augmented with expert-inspired viewer inspection and measurement tools exposed through the Model Context Protocol (MCP); and visual question answering from prescribed rendered 2D images using an agent harness. All settings use the same task-specific deterministic final-answer scoring. The inspection environment supports view changes, target isolation, and slice inspection. In this main comparison, the best mean answer score is 0.53 out of 1. Mean scores in the native-artifact workflow without additional MCP tools exceed those in the rendered-image workflow for every model, by 17.2 percentage points on average.