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What to watch for as enterprises move from AI experimentation to autonomous operations

For the past three years, the enterprise artificial intelligence conversation has focused on what models can say. The next three years will be about what systems are allowed to do. That’s a harder problem that better models alone won’t solve. On Wednesday, Oct. 28, I’ll be in Boston for the Bloomberg Tech Event: Building the […] The post What to watch for as enterprises move from AI experimentation to autonomous operations appeared first on SiliconANGLE.

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Release: v5.21.0

# Release v5.21.0 ## New Model additions ### MiniCPM-OCR MiniCPM-OCR is a document-understanding model from OpenBMB's MiniCPM-V family. It keeps the MiniCPM-V 4.6 architecture, which pairs a SigLIP vision encoder and a window-attention merger with a Qwen3.5 language model. It is specialized for reading text-dense images such as scanned pages, screenshots, receipts and tables. **Links:** [Documentation](https://huggingface.co/docs/transformers/main/en/model_doc/minicpm_ocr) | [Paper](https://huggingface.co/papers/2509.18154) * Feat test (#49920) by @guarin in [#49920](https://github.com/huggingface/transformers/pull/49920) ### Flint Flint is Recursive's mixture-of-experts language model. Compared to a standard SwiGLU MoE transformer such as Qwen3-MoE, it uses hybrid attention (sliding-windo

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Fleet-wide computer vision lifecycle at the edge with SageMaker SDK v3

Fleet-wide computer vision needs a model per camera, not one model for the whole fleet. This post presents a working Amazon SageMaker SDK v3 reference architecture that trains, quality-gates, compiles per-camera models with SageMaker Neo, and versions thousands of them, with an AWS Step Functions layer pacing fleet-scale retraining within account quotas.

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DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model

arXiv:2610.31734v1 Announce Type: new Abstract: A live esports broadcast needs a director who chooses which camera goes on air and a caster who talks over that choice, every second and without knowing what comes next. Streaming video language models have learned to commentate, but only over a broadcast that a human director has already produced. We study live broadcast production, in which a model receives the raw camera of every player and must both direct and commentate from the past alone. We present DirCast, a single streaming video language model that does both. Every second it scans all cameras at low resolution, decides with a hold-or-switch director whether and where to cut, and reads the chosen camera at high resolution before it speaks. Its context keeps what went on air and what

DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model
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Tradeoff-Aware Territory Design: A Multi-Objective Decision System for Enterprise Customer-to-Seller Allocation

arXiv:2610.31701v1 Announce Type: new Abstract: Enterprise customer journeys are shaped not only by product experiences and marketing, but also by recurring resource-allocation decisions. In B2B go-to-market (GTM) organizations, territory carving determines which accounts receive seller coverage, which seller-account relationships are preserved, and how limited field capacity is distributed. Yet the process often remains manual, making it difficult to compare opportunities, value continuity, and evaluate tradeoffs among growth, balance, capacity, and feasibility. We present a production decision system for tradeoff-aware customer-to-seller allocation in enterprise GTM planning. It integrates three components: a multidimensional account-value layer that combines predictive signals to score

Tradeoff-Aware Territory Design: A Multi-Objective Decision System for Enterprise Customer-to-Seller Allocation
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HyScale: Scaling Long-Context Training for Learned Sparse Attention

arXiv:2610.32057v1 Announce Type: new Abstract: We present HyScale, a long-context training system for learned sparse attention. Learned sparse attention is a promising architecture for million-token contexts, widely adopted in production since DeepSeek-V3.2. Selection, however, grows into the training bottleneck. For each query, it scores every previous token whereas sparse attention reads only $k$; worse, current systems materialize a full score table and repeat selection during recomputation. Our key insight is that the output of selection is not an activation, but rather a set of indices. Building on it, HyScale introduces HyTopK and selection replay. HyTopK finds each query's exact top-$k$ on the fly without a score table, while selection replay reuses forward-pass selection in recomp

HyScale: Scaling Long-Context Training for Learned Sparse Attention
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GLP Networking API Specification

arXiv:2610.32583v1 Announce Type: cross Abstract: Multiagent deterministic GLP (madGLP) runs Grassroots Logic Programs (GLP) as agents that communicate solely by asynchronous message passing, and assumes fair delivery: every message sent is eventually delivered. Each agent runs on a person's smartphone, named by the person's public key. A grassroots platform depends on no global resource but the network, so agents must reach one another over Bluetooth Low Energy, on a local network, and across the Internet from behind NAT, via rendezvous servers anyone can run. What madGLP requires of such a network, and what the network requires of the platform, has not been specified. We specify the networking layer beneath madGLP. Anything that can be done in GLP is done in GLP: the layer provides only

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