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Cisco research: Trust, not technology, is now the speed limit on enterprise AI

For several years, the conversation about enterprise artificial intelligence has focused on capability: which model is smartest and which GPU is fastest. That made sense when technology was the constraint. It isn’t anymore. AI can now do far more than most organizations will allow, and the gap is trust. That’s the core finding of “Permission […] The post Cisco research: Trust, not technology, is now the speed limit on enterprise AI appeared first on SiliconANGLE.

How CrossnoKaye grounds physical AI with Amazon Bedrock AgentCore

CrossnoKaye brought physical AI to heavy industry with Amazon Bedrock AgentCore. Its ATLAS platform and AURA agentic system ground AI reasoning in live plant data and run verifiable Python in isolated AgentCore sandboxes, giving plant engineers checkable, math-backed answers instead of model guesses.

Langfuse launches AI Gateway

One open source entry point for all AI usage in your company. See every model call, who made it and what it cost, natively traced in Langfuse.

NVIDIA Nemotron 3.5 Super VL is now available in Amazon SageMaker JumpStart

NVIDIA Nemotron 3.5 Super VL, a 120B-parameter multimodal vision-language model, is now available in Amazon SageMaker JumpStart. Deploy the NVFP4 or BF16 variant in a few steps, then run text, image, and video inference for document intelligence, computer-use agents, and multimodal agentic workloads.

Show HN: A Terminal UI for Hacker News, and CLI for Agents

hn-cli is a Hacker News client for the terminal. You can use it to browse feeds, stories and comment threads in an elegant full-screen terminal UI. hn-cli also supports search and signed-in actions like voting, favoriting, commenting and submitting. Share feedback! Comments URL: https://news.ycombinator.com/item?id=50432121 Points: 1 # Comments: 0

Aspect-wise Pairwise Tournaments for Test-Time Selection

arXiv:2611.08640v1 Announce Type: new Abstract: Scaling test-time compute has proven highly effective at improving LLM reasoning. A popular method is best-of-n sampling, where a model generates many candidate solutions and one is selected. This motivates the question: how can we select the best candidate? When humans make choices, we find it more natural to compare two options than judge each in isolation. Additionally, when the options become complex, we like to judge the options one aspect at a time, such as comparing two job candidates on experience, communication, etc. In the test-time setting, candidate solutions should be judged in the same way. Here we introduce Aspect-wise Pairwise Tournaments (APT), which verifies by comparison and compares by aspect. Each matchup of a single elimination tournament is decided by a vote over multiple off-the-shelf aspect verifiers, each expressing a pairwise preference along its own aspect. Across five domains and three generator LLMs, APT improves over binary multi-aspect approval, self-consistency and reward model verification, with the largest gains on open-ended tasks. We find that both components matter; neither binary approval over the same aspects nor a generic pairwise judge at a matched budget matches APT. Because aspects are specified in natural language, APT also lets users steer selection toward properties they care about, better aligning with user preferences without needing to regenerate solutions. No component is trained, so APT transfers to new domains by simply rewriting prompts.

AtariBench: Evaluating Spatiotemporal Reasoning of Vision-Language Models in Atari Gameplay

arXiv:2611.08755v1 Announce Type: new Abstract: Vision-Language Models (VLMs) have achieved strong performance on static visual understanding benchmarks, yet their ability to act in dynamic environments remains less well understood. We introduce AtariBench, a controlled benchmark that evaluates VLMs across 20 Atari 2600 games, requiring models to make sequential decisions from high-temporal-resolution gameplay streams. By decoupling fast in-game dynamics from wall-clock inference speed, AtariBench focuses on whether models can perceive rapid visual state changes, reason over spatiotemporal dynamics, and ground actions in the current observation. Our experiments reveal substantial limitations in state-of-the-art VLMs: models often fail to infer object motion and direction, exhibit brittle sequential decision-making, and over-rely on textual interaction history despite newly appended visual feedback. We further introduce a separability analysis to identify which in-game scores provide reliable signals of model competence, and use the benchmark to study how memory design and prompting strategies affect performance. Overall, AtariBench exposes a persistent gap between passive visual perception and active decision-making, providing a lightweight and rigorous testbed for developing VLMs that can reason and act in dynamic environments.

Cancellation Is Not Enough: What Retries Leave Behind in an Overloaded LLM Engine

arXiv:2611.08684v1 Announce Type: new Abstract: Clients and proxies in front of an LLM engine retry calls that time out. After a transient overload, these retries can keep the engine from recovering even when calls arrive below its capacity. Since the engine may keep computing for clients that have left, propagating cancellation looks like the natural remedy. In this paper, we test it on vLLM with overload experiments on three open models, and with scheduler traces of one that follow each client attempt to the execution it creates in the engine. We find that with retries on, cancellation alone did not restore service in any run, and only 12-38% of the calls that arrived after the overload were delivered. The traces suggest why: retries that vLLM ran typically started prefill less than half a second before they timed out. Executions that vLLM later aborted took 79-85% of the prompt tokens it computed, and vLLM's prompt-token counter missed a third to half of all computed prompt tokens. A retry budget restored service by shedding retries but left many of the overload's calls undelivered. Request coalescing delivered every call from the overload onward, some late, unless cancellation had already aborted the running execution. Overload controls should thus be judged by the executions that retries add and the calls that clients receive.

Compression of Emotion in Language Model Representations

arXiv:2611.08683v1 Announce Type: new Abstract: Large language models (LLMs) have been evaluated on their ability to identify emotions expressed in text and produce fluent emotional language. However, output predictions alone do not reveal how fine-grained emotion distinctions are organized internally. We study seven LLMs on GoEmotions, an English Reddit dataset annotated with 27 fine-grained emotion categories plus neutral. We compare model predictions and emotion-prompted final-token representations with the 28 GoEmotions categories and with coarser emotion-family and sentiment groupings. We find a consistent pattern of $\textit{overcompression}$ relative to the fine-grained GoEmotions taxonomy. Under the tested KMeans protocol, when we cluster their hidden representations without using emotion labels, the clearest split is into two groups that largely separate positive from negative emotion. Coarser emotion groupings are also recovered with fewer clusters than the full 28-category taxonomy. Yet linear probes retain substantial fine-grained predictive information. These results suggest that fine-grained emotion information remains accessible even though broader affective structure more strongly organizes the unsupervised geometry.

FinEvolveKG: Controlled and Attributable Prompt Evolution for Financial Knowledge Graph Construction

arXiv:2611.08643v1 Announce Type: new Abstract: Financial institutions construct knowledge graphs (KGs) from shared SEC 10-Ks to serve risk analysis, portfolio management, and investment research, whose analytical needs differ. Extraction must adapt without fragmenting shared grounding, typing, and temporal rules. Hand-authored persona prompts and fine-tuning add cost. Weight-free prompt optimization offers an alternative, but unconstrained evolution of a monolithic prompt can rewrite shared rules alongside persona guidance, obscuring changes and complicating review. We introduce FinEvolveKG, a KG-construction harness separating reusable general and persona-policy blocks and mechanically confining GEPA, a reflective prompt optimizer, to the designated block. During persona adaptation, the approved general block remains byte-stable and every optimizer edit is localized to a separately versioned persona policy. A dual objective balances generic temporal-KG quality with persona-relevant facts, motifs, and multi-hop connectivity. We evaluate five mutation scopes on ticker-disjoint 10-K splits, with three seeds for the persona-conditioned arms (v3-v5) across three personas. On the three-seed mean, the complete two-stage block-constrained workflow (v4) improves over the frozen prompt baseline (v1) by 19.4-30.9% and over the tested unconstrained full-prompt workflow (v5) by 2.2-6.4%, leading v5 on both objective components and winning all nine paired-seed comparisons with the lowest seed variance in every persona. Without further optimization, v4 also exceeds v5 across all evaluated out-of-distribution (OOD) shifts. An SME audit supports using the generated triplets as ground truth; a blinded two-SME audit favors v4 over v5 in 70.1% of contrast-enriched judgments. These results show that mechanically attributable evolution can coexist with strong empirical performance, without attributing the gains causally to the boundary.

Inside the Trap: A Renewal Law for Prefix-Cache Collapse in LLM Agent Serving

arXiv:2611.08902v1 Announce Type: new Abstract: Prefix caching lets an LLM agent's follow-up turns reuse cached KV, but a burst can tip an engine into a trap in which every turn misses and the backlog does not drain, at a load it served before. In registered paired tests on two engines, two GPUs and two models (passed at 9 of 10 rates), a 200-session burst left the engine at zero hits to the end in all 30 runs, while every matched no-burst run stayed good and a session cap prevented the trap in all 30 capped runs. We analyse an idealization of the trapped state exactly: for a fluid FIFO server on which every turn misses, we prove that along FIFO orbits its cycles obey a linear renewal recursion. As is classical, the trap drains if and only if arrivals are below the all-miss capacity; above it, a Perron root fixes the dynamics: every trapped state converges to a known self-similar regime in which the gap between turns grows linearly and the turns served are young and short. For our workload the backlog grows at 0.6 to 0.8 of the excess load and sessions complete faster than the all-miss capacity, a youth premium with turn-count and cost-growth factors, so in the model a trap's measured throughput overstates the recovery threshold. Retrospectively, with nothing fitted to trap data, the theory matches 57 stuck runs: the mean served prompt within 3% in 50 runs, completions above the all-miss capacity in every run, and the pooled gap growth. Blind in outcome, 4 runs trapped by a tool slowdown met 4 of 5 pre-set scores, cut traps persisted, and with a 20-step budget, trapped runs completed below the all-miss capacity, as predicted. Of two exits, refusing arrivals sheds sessions; a session cap restores reuse: in registered tests it rescued 9 of 9 established traps at the same load without shedding, and the engine stayed good after release. We do not prove that the engine converges to the model.