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New NVIDIA Cosmos 3 Open Models for Interactive World Simulation

NVIDIA has introduced four new open-weight checkpoints for its Cosmos 3 model family—Cosmos3-Nano-Transfer-Auto, Cosmos3-Nano-Sim-Auto, Cosmos3-Nano-Sim-Transfer, and Cosmos3-Nano-Sim-Bimanual—enabling interactive world simulation and multi-sensor, multi-view driving scene generation. Each model is a post-trained variant of Cosmos 3 Nano with 16B trainable parameters and is based on OpenMDW1.1, allowing commercial and non-commercial use. The checkpoints support applications in robotics and autonomous driving by generating synchronized camera and LiDAR data, enabling streaming simulations, translating simulator controls into photorealistic video, and predicting visual outcomes from robot actions. They are designed to be adapted using custom data and training recipes, with support for offline data generation, causal distillation, and interactive rollouts. Resources include technical reports, demos, and notebooks for inference and adaptation.

Nvidia releases all-in-one adaptable Nemotron 3.5 audio transcription and translation model

Nvidia Corp. today released a leaderboard-winning open artificial intelligence model for multilingual audio transcription and translation, along with an open data pipeline for fine-tuning Nemotron 3.5 Transcribe. Traditional transcription AI models follow a workflow that detects speech, transcribes it, identifies and labels different speakers, then answers questions about the transcription. Transcribe does all of this […] The post Nvidia releases all-in-one adaptable Nemotron 3.5 audio transcription and translation model appeared first on SiliconANGLE.

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OpenAI launches GPT-6.1 Terra for faster, better-performing AI agents at half the price

OpenAI Group PBC today released GPT-6.1 Terra, an upgrade to the middle tier model in its lineup of frontier artificial intelligence systems. The new model, the successor to GTP-5.6 Terra, costs around 50% less while handling computer use tasks faster and with greater accuracy. Terra is positioned as the everyday model in OpenAI’s lineup, designed […] The post OpenAI launches GPT-6.1 Terra for faster, better-performing AI agents at half the price appeared first on SiliconANGLE.

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battledrones v14: Compass Rose, a four player map

Release: battledrones v14: Compass Rose, a four player map I added four player online mode to Battledrones - previous maps were limited to two. Here's the initial prompt I used: Add a new map for a four player battle - four way rotational symmetry, up to four AI players, works with the WebSocket non-audio based multiplayer mode so up to four human players can join (any spare slots use AI) Claude Opus 4.5 added a new map called "Compass Rose" and modified the WebSockets multiplayer network code to support up to four players for that map, joining via share links or QR codes. The new teams use robots themed in purple and green, joining the existing blue and red designs. You can preview those colors in the updated model browser. Tags: game-design, projects, claude

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llm-meta-ai 0.2

Release: llm-meta-ai 0.2 Meta AI release Muse Wonder (and Muse Wonder Full), their new "most capable models". These look like they may be Meta's first Fable class models - Artificial Analysis scores Muse Wonder (Max) as equivalent to GPT-6.1 Sol. I updated my llm-meta-ai plugin for the new model. Here are pelicans for Muse Wonder for the six reasoning levels: minimal, low, medium, high, xhigh, max. This is the max one: For comparison, here are pelicans for Muse 1.3 (released September 2nd) and Muse 1.2 (released August 5th). Meta AI are putting out a new model a month, and the improvements between each model (at least in terms of drawing pelicans) are material. Tags: ai, generative-ai, llms, meta, pelican-riding-a-bicycle, llm-release

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