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Gemini Omni 1.2 Flash: Fast and cost-effective with longer clips

Google DeepMind has launched Gemini Omni 1.2 Flash, introducing native 15-second video generation, improved reference adherence, stronger consistency across frames, multi-turn conversational editing, more natural speech, and cinematic camera movements. The model is now generally available via the Gemini API and Gemini for business, priced at $0.07 per second for 720p video—30% lower than its predecessor. It supports scalable workflows, including draft generation at lower resolutions, iterative edits, and upscaling to 1080p or 4K. Use cases include product explainers, social ads, virtual try-ons, and branded content, with applications across Google AI Studio, Google Cloud, Google Vids, Flow, the Gemini app, and Google Ads.

When Every Choice Is Correct: A Causal Study of Numerical Preference in Language Models

arXiv:2611.06025v1 Announce Type: new Abstract: When a language model chooses a number between 1 and 30, every integer in the range is valid, yet the model can favor particular answers. We use numerical choice to study how preference is processed across layers and tokens. Perturbation probing and gradient attribution nominate neurons for activation interventions. In a selected Qwen3-4B case, a pre-answer edit changes 17 to 15 while both runs first emit 1. After the edit ends, selective cache and attention-output replacements trace part of its continuing influence on the second digit. Replacing one attention head's output or the other heads' outputs jointly produces similar immediate readout contributions; both interventions restore 17 but have different final log-odds effects on 7 versus 5. Holding later multilayer perceptron (MLP) outputs at their values from the edited run without either replacement reduces this effect gap from 0.119 to 0.0025 nat. Later computation therefore changes how similar local contributions affect the continuation. Retrospective estimates across eighteen contexts capture much of the probability movement but miss the selected answer switch. Prompt tests also separate influence from answer changes: one held-out prompt retains influence without switching, and only one of twelve fresh wordings qualifies for the reader/MLP test; there, joint MLP clamping again reduces the gap between the two reader effects while the answer remains 17. These results use numerical choice as a controlled case for studying persistent state and conditional downstream processing; they do not establish the origin or a complete circuit of natural numerical preference.

A thousand fewer paths to root

OpenAI built an autonomous pipeline that found, validated, and generated patches for 948 local privilege-escalation vulnerabilities in the Linux kernel.

FlatCake: A Flat KVCache Storage Architecture for LLM Serving

arXiv:2610.38355v1 Announce Type: new Abstract: KV cache reuse accelerates LLM serving, but existing systems manage host DRAM and NVMe SSD as a tiered hierarchy where DRAM acts as an intermediate cache. Production LLM workloads break both premises of this hierarchy. First, bimodal reuse defeats DRAM temporal filtering, since workloads are dominated either by one-shot blocks with long reuse distances or by multi-gigabyte agentic sessions that exceed DRAM capacity, putting SSD on the critical read path. Second, DRAM staging and eviction-ordered layout bottleneck SSD restoration. Holding host staging buffers for in-flight prefixes causes contention under load that aborts prefetches, while incremental eviction scatters a session's blocks across the SSD and prevents large sequential reads. We p

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LLM Hallucination Detection via Low-rank Multilinear Decomposition

arXiv:2610.36191v1 Announce Type: new Abstract: Large language models (LLMs) frequently generate fluent yet factually incorrect responses, raising concerns about their reliability. Recent hallucination detectors increasingly exploit internal representations, but extracting informative signals from high-dimensional hidden states remains challenging. Existing approaches often rely on selected activations or pooling-based compression, potentially overlooking discriminative information distributed across Transformer layers, feature modes, and tokens. We propose LOTUS (Low-rank Order-statistic TUcker-based Subspace learning), a multilinear low-rank decomposition framework for hallucination detection that extracts compact representations from LLM hidden states while reducing dependence on labele

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Causal Localization of Evidence Effects in Transformers

arXiv:2610.36524v1 Announce Type: new Abstract: Can controlled symbolic inputs reveal attention heads that influence a language model's decisions from natural language evidence? We introduce controlled evidence aggregation (CEA), which varies the counts and order of two symbols in otherwise fixed prompts and measures changes in a frozen Transformer's preference between two answer tokens. The preference is measured by their logit difference; the prompts prescribe no correct answer. Balanced utility causal selection (BUC) identifies compact head sets by jointly evaluating how much ablating their outputs removes the count effect and how closely patching mean outputs between count conditions recovers the effect in both directions. We derive conditional bounds linking head attribution to interv

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A Quantitative Approach to Asch Conformity in Frontier Large Language Models

arXiv:2610.36668v1 Announce Type: new Abstract: The Asch conformity experiment has recently gained considerable attention as a way of measuring conformity in large language models (LLMs). While previous studies have focused on demonstrating conformity in LLMs, our work adds a further quantitative layer to this approach. Instead of sampling a frontier LLM on a suite of questions, our approach samples a single question repeatedly, leveraging the probabilistic nature of LLMs to produce a distribution of answers. In doing so, we can compare the distributions of answers before and after the model is presented with the manufactured consensus. Our experiments confirm that frontier LLMs do conform, reinforcing prior literature, and, through our distribution-to-distribution comparisons, provide add

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LeafSkill: Efficient Leaf-Level Action Grounding for Recursive LLM Agents

arXiv:2610.32412v1 Announce Type: new Abstract: Recursive large language model (LLM) agents solve long-horizon tasks through decomposition, execution, and environmental feedback. Yet after producing an atomic subtask, they often invoke the same large model again to translate a familiar instruction into an executable action. We observe that high-level planning is task-specific, whereas leaf-level action grounding recurs across tasks and can be checked against environment-admitted actions. We introduce LeafSkill, an external reuse layer that retrieves semantically related grounding experience, binds action templates to current objects and admissible actions, and uses a lightweight 1.7B selector to choose a bound action or defer the unchanged subtask to the original agent. Skills remain outsi

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Prefix Keys and Values Matter Late: RIPE Caching for Self-Speculative Decoding in Looped Language Models

arXiv:2610.34436v1 Announce Type: new Abstract: A looped language model runs one block of layers $R$ times per token, so its key-value (KV) cache holds $R$ planes per recurrent layer, and self-speculative decoding (draft with a few loops, verify with all $R$) reads them all. We find that prefix keys and values matter late: at equal perturbation size, loops 25-32 are $e^{15.0}$ (Huginn-0125) and $e^{12.8}$ (Raven-Llama) times more sensitive than loops 2-9, and the planes approach the last one geometrically, at 0.88 and 0.81 per loop. Whether the deepest plane alone suffices then depends on how ripe the late planes are: on Raven, storing only it is indistinguishable from a bf16-to-fp32 change; on Huginn, 1% of positions carry 74% of its error. We turn this into RIPE, which stores the deepest

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DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model

arXiv:2610.31734v1 Announce Type: new Abstract: A live esports broadcast needs a director who chooses which camera goes on air and a caster who talks over that choice, every second and without knowing what comes next. Streaming video language models have learned to commentate, but only over a broadcast that a human director has already produced. We study live broadcast production, in which a model receives the raw camera of every player and must both direct and commentate from the past alone. We present DirCast, a single streaming video language model that does both. Every second it scans all cameras at low resolution, decides with a hold-or-switch director whether and where to cut, and reads the chosen camera at high resolution before it speaks. Its context keeps what went on air and what

DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model
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HyScale: Scaling Long-Context Training for Learned Sparse Attention

arXiv:2610.32057v1 Announce Type: new Abstract: We present HyScale, a long-context training system for learned sparse attention. Learned sparse attention is a promising architecture for million-token contexts, widely adopted in production since DeepSeek-V3.2. Selection, however, grows into the training bottleneck. For each query, it scores every previous token whereas sparse attention reads only $k$; worse, current systems materialize a full score table and repeat selection during recomputation. Our key insight is that the output of selection is not an activation, but rather a set of indices. Building on it, HyScale introduces HyTopK and selection replay. HyTopK finds each query's exact top-$k$ on the fly without a score table, while selection replay reuses forward-pass selection in recomp

HyScale: Scaling Long-Context Training for Learned Sparse Attention
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Hugging Face Releases Carbon-X, a 14B Open DNA Language Model that Brings DNA and Natural Language Together for the First Time

Hugging Face released Carbon-X, an open 14.8B DNA language model built on Qwen3-14B. It reads raw DNA in chat, answers in English, and averages 66.7% across 5 DNA benchmarks under Apache 2.0. The post Hugging Face Releases Carbon-X, a 14B Open DNA Language Model that Brings DNA and Natural Language Together for the First Time appeared first on MarkTechPost.

Hugging Face Releases Carbon-X, a 14B Open DNA Language Model that Brings DNA and Natural Language Together for the First Time
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battledrones v14: Compass Rose, a four player map

Release: battledrones v14: Compass Rose, a four player map I added four player online mode to Battledrones - previous maps were limited to two. Here's the initial prompt I used: Add a new map for a four player battle - four way rotational symmetry, up to four AI players, works with the WebSocket non-audio based multiplayer mode so up to four human players can join (any spare slots use AI) Claude Opus 4.5 added a new map called "Compass Rose" and modified the WebSockets multiplayer network code to support up to four players for that map, joining via share links or QR codes. The new teams use robots themed in purple and green, joining the existing blue and red designs. You can preview those colors in the updated model browser. Tags: game-design, projects, claude

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Battle Drones - a vibe coded RTS with audio-based multiplayer

My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones (play it here). Unlike my previous experiments, this one is actually fun to play. I'm somewhat embarrassed to admit that I got there by telling Claude to "Make it a LOT more fun". It also supports multiplayer between nearby devices using audio to synchronize game state! Here's what I've built so far, and some of the things I learned along the way. Battle Drones How I built this v1: the initial prototype v2: full sprites v3: varied terrain v4: the fun update v5: Battle Drones goes 3D v8: Archipelago v10: Goliath, and agent battles Agent battles v11: Random Maps v12: Multiplayer via sound Some thoughts Update: Online multiplayer support Battle Drones My initial goal was to bui

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Qwen2.5-1M: Deploy Your Own Qwen with Context Length up to 1M Tokens

Tech Report HuggingFace ModelScope Qwen Chat HuggingFace Demo ModelScope Demo DISCORD Introduction Two months after upgrading Qwen2.5-Turbo to support context length up to one million tokens, we are back with the open-source Qwen2.5-1M models and the corresponding inference framework support. Here’s what you can expect from this release: Opensource Models: We’re releasing two new checkpoints, Qwen2.5-7B-Instruct-1M and Qwen2.5-14B-Instruct-1M, marking the first time we’ve upgraded our opensource Qwen models to handle 1M-token contexts.

Qwen2.5-LLM: Extending the boundary of LLMs

GITHUB HUGGING FACE MODELSCOPE DEMO DISCORD Introduction In this blog, we delve into the details of our latest Qwen2.5 series language models. We have developed a range of decoder-only dense models, with seven of them open-sourced, spanning from 0.5B to 72B parameters. Our research indicates a significant interest among users in models within the 10-30B range for production use, as well as 3B models for mobile applications. To meet these demands, we are open-sourcing Qwen2.