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AtomicFaaS: Offloading Side-Effect Compensation to the Serverless Platform

arXiv:2611.06601v1 Announce Type: new Abstract: Function-as-a-Service (FaaS) simplifies distributed application development by offloading operational concerns to the platform, but developers remain responsible for recovering from failures. Retries require idempotent functions, which means that developers have to write complex, error-prone code that undoes or skips the already completed operations of a failed function. To address this, we propose AtomicFaaS, a platform extension that provides semantic atomicity for the external side effects of a function invocation, whether the function fails or its instance crashes, without developer-written compensation code. AtomicFaaS intercepts outbound calls and records their effects in a fault-tolerant log, from which the platform compensates leaked effects outside the failed instance. Compared with a manually implemented saga, AtomicFaaS eliminates compensation code and leaves no compensatable effects after any tested failure, while adding ~1 ms per intercepted call. Under load, it lowers the sustainable throughput of CPU-bound functions, while its latency overhead becomes negligible once calls to external services dominate the invocation time.

Securing the agentic enterprise with data lineage

A sales representative asks an AI agent for customer pricing, and the agent pulls data from multiple sources: restricted pricing systems, internal communications, and archived quotes. The output looks accurate to the agent, so a second agent uses the data to draft the proposal for the sales rep. No human checks either handoff. When it’s…

Self-stabilising approximate clock synchronisation requires linear time

arXiv:2611.04725v1 Announce Type: new Abstract: Synchronising the clocks of processes is a fundamental problem in distributed computing. We consider message-passing systems in which processes start in an arbitrary initial state (self-stabilisation) and up to $f$ processes may be non-transiently faulty. It is well known that synchronising clocks \emph{exactly} is at least as hard as consensus and requires $\Theta(f)$ time. In contrast, without self-stabilisation, clocks can be synchronised \emph{approximately} much faster, in time independent of the number of non-transient faults [Srikanth and Toueg, JACM 1987; Welch and Lynch, Inf. Comput. 1988]. In this work, we show that deterministic self-stabilising approximate clock synchronisation tasks require $\Omega(f)$ time to stabilise. This gives the first non-trivial time lower bound for these tasks, whose time complexity has remained open for over two decades [Dolev and Welch, JACM 2004; Dolev, F\"ugger, Schmid and Lenzen, JACM 2014]. In particular, this answers the open question whether self-stabilising approximate clock synchronisation tasks are as hard as consensus or as easy as approximate agreement [Lenzen and Rybicki, JACM 2019]. The results show that guaranteeing \emph{both} transient and non-transient fault-tolerance simultaneously is expensive even for approximate synchronisation tasks. The lower bounds hold in a very strong model: the faulty processes can only crash, the local clocks of processes have no clock drift, and the message delay is bounded and known to all processes. The proof is based on a combinatorial topological argument showing that no fast finite-state protocol can ensure that the clocks behave consistently across all executions. To our knowledge, this is the first use of topological arguments to prove time lower bounds in the self-stabilising setting.

Tradeoff-Aware Territory Design: A Multi-Objective Decision System for Enterprise Customer-to-Seller Allocation

arXiv:2610.31701v1 Announce Type: new Abstract: Enterprise customer journeys are shaped not only by product experiences and marketing, but also by recurring resource-allocation decisions. In B2B go-to-market (GTM) organizations, territory carving determines which accounts receive seller coverage, which seller-account relationships are preserved, and how limited field capacity is distributed. Yet the process often remains manual, making it difficult to compare opportunities, value continuity, and evaluate tradeoffs among growth, balance, capacity, and feasibility. We present a production decision system for tradeoff-aware customer-to-seller allocation in enterprise GTM planning. It integrates three components: a multidimensional account-value layer that combines predictive signals to score

Tradeoff-Aware Territory Design: A Multi-Objective Decision System for Enterprise Customer-to-Seller Allocation
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Collaborative In-Context Learning for Indoor Radio Map Estimation

arXiv:2610.31702v1 Announce Type: new Abstract: Indoor radio map estimation (RME) is essential for wireless applications such as coverage planning, localization, and network deployment. However, most existing methods follow a supervised learning paradigm that requires costly labeled data and task-specific model training. Moreover, indoor environments involve privacy-sensitive information, such as building layouts and structures, that often cannot be centralized. To address these challenges, we make the first attempt to formulate indoor RME as a collaborative in-context learning (ICL) problem. We propose Poly-Ripple, a framework in which multiple clients perform ICL using large autoregressive vision models (LAVMs) without model updates. Each client is prompted by its private demonstrations

Collaborative In-Context Learning for Indoor Radio Map Estimation
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