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b12207

A new fast path for d_state=64 has been added to the SSM_SCAN kernel in ggml-cuda, improving generation throughput for Zamba2-7B-Instruct from 11 to 15.1 tok/s—approximately a 35% increase—by eliminating CPU fallbacks for this state size. The change was verified with real-world Zamba2 hyperparameters and maintains correctness, though a separate 28% of scan calls still fall back to CPU due to an undiagnosed issue.

b12208

The ggml library has been updated to make tied selections in the radix Top-K algorithm deterministic on CUDA and Metal backends by replacing atomic compaction loops with a deterministic scheme using simdgroup scans and coalesced memory accesses. This change ensures byte-identical outputs across runs, improves performance by 20-45% on M5 Ultra hardware, and enables deterministic testing for Metal and ROCm. Redundant CUDA kernel resets were removed, and Vulkan/Metal changes were reduced or skipped.

b12179

The update introduces support for 3D convolution (conv_3d) on Hexagon hardware by generalizing the existing conv_2d implementation. It leverages the HMX tiled path, folds kernel dimensions into a virtual row, and uses a shared solver with an is3d flag. The host computes unfold divisors to avoid device-side division, prevents DMA queue overflow, and improves tile size selection based on VTCM usage. Additional changes include handling arbitrary positive strides, preserving load/shuffle paths for small strides, and fixing compiler warnings.

b12143

The Vulkan implementation of the Fast Walsh-Hadamard Transform (FWHT) has been enhanced to support block widths up to 8192, using shared-memory shaders for larger blocks, and now includes F16 input capability via shader-float16, with pipelines created only when device limits allow. This update aligns Vulkan with CUDA's capabilities and improves efficiency by eliminating the need for F32-to-F16 conversions.

b11946

server : add realtime conversation and transcription on /v1/realtime (#31269) * server : add realtime conversation and transcription on /v1/realtime Co-authored-by: Xuan Son Nguyen Assisted-by: Claude Opus 5.5 * examples : default the realtime client to the server port 9931 Assisted-by: Claude Opus 5.5 * server : sample realtime responses right after their own decode Slots respond in turns on one context: sampling at the start of the next step read the logits of whichever slot decoded last, so concurrent sessions mixed their outputs. Assisted-by: Claude Opus 5.5 * move more stuff to server-realtime, making it self-contained * examples : fix the type check of the realtime client Assisted-by: Claude Opus 5.5 * examples : use the model card prompts in the realtime client Assisted-by: Claude O

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b11877

vulkan: Add a larger tile size for conv3d (coopmat2 only) (#29920) * vulkan: Add a larger tile size for conv3d (coopmat2 only) This adds a larger tile size, in practice it is only for coopmat2 where we don't need shared memory to store the output (would use more than 64KB). Add some additional representative backend tests. At least, this is what codex came up with from looking at sd.cpp Wan VAE. * only apply large tile size for newer driver versions **Website:** - **Attestations:** - **macOS/iOS:** - [macOS Apple Silicon (arm64)](https://github.com/ggml-org/llama.cpp/releases/download/b11877/llama-b11877-bin-macos-arm64.tar.gz) - macOS Apple Silicon (arm64, KleidiAI enabled) [DISABLED](https://github.com/ggml-org/llama.cpp/pull/23780) - [macOS Intel (x64)](https://github.com/ggml-org/llama

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