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GitHub releases Copilot Fusion, an automated multi-model orchestration tool that boosts coding efficiency and cost-effectiveness.

At Universe 2026, GitHub unveiled Copilot Fusion, an intelligent orchestration layer that automatically routes and combines models from OpenAI, Anthropic, Google, and others to complete coding tasks—eliminating the need for developers to manually select models. It integrates existing automatic model-selection technologies with Project HydraFusion, previewed in September. Once the model selector is enabled, the system automatically adopts execution modes such as single-model, cascading, or critique, based on task complexity.

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TACS-RF: Tool-driven Agentic Circuit Synthesis of RF and mmWave Modules

arXiv:2610.31882v1 Announce Type: new Abstract: We present the framework of TACS-RF - a Tool-driven Agentic Circuit Synthesis of RF and mmWave modules. In this framework, a large-language-model (LLM) coding agent (Claude Opus 4.8) directly drives industry-standard electronic-design-automation (EDA) tools such as Cadence Virtuoso/Spectre, Calibre, Cadence EMX, and Ansys HFSS to design RF and mmWave modules. We validate the framework through the agentic design of a 240-251 GHz sub-THz transmitter in a 90 nm SiGe BiCMOS process. The agent semi-autonomously designed the sub-blocks including a 60 GHz push-push Colpitts VCO with second-harmonic extraction, multistage differential cascode power drivers, a push-push frequency doubler, a differential bowtie antenna, and all the interstage matching

TACS-RF: Tool-driven Agentic Circuit Synthesis of RF and mmWave Modules
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Chirp Pong

Tool: Chirp Pong Another game experiment - I wanted to see if it was feasible to have a two player game on two separate phones running in static HTML where the networking code uses chirps sent via the microphone. It seems to work! Build a two player competitive pong like game where two players use their phones close to each other and the game state is sent via audio noises which the web microphone API can interpret - but add graphical and gameplay twists to make it a lot more fun and intertwine than pong Claude Opus 5.5 Extra in Claude Code. Tags: game-design, ai, generative-ai, llms, claude-code

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LaTeX renderer

Tool: LaTeX renderer Inspired by Paul Ford and Aboard Foundary's new web app Tiny Little Office, which provides a suite of web app content editors (a Word Processor, Outliner, Presentation Builder, Spreadsheet, Calculator, Drawing Tool, Diagram Maker, Animator, Calendar, and Trip Planner). Tiny Little Office's signature trick is to store all of the document data in the #fragment section of the URL, so every document created using it becomes a bookmarkable and shareable link. It also has an llms.txt file telling agents how to construct URLs that will render as documents. Claude used that file to generate this link to a deck that explains how the URL format works: Tiny Little Office inspired me to have Claude Code (Opus 5.5 Extra) build a similar tool that works with LaTeX. Here's the sequen

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Tree Appreciator

Tool: Tree Appreciator Another game experiment with Claude. This one used the default Claude iPhone app (chat mode, not Claude Code mode), where I prompted Claude Opus 5.5 Max with: Build a three js game called "Tree appreciator" - it shows you two algorithmically generated trees and the game mechanics is about appreciating the differences between them. Think hard about how to make sure it is both fun and beautiful. Somewhat embarrassingly given my recent talk, I've found that telling Opus 5.5 "make sure it is fun" works uncomfortably well. In this case Claude crunched for 3 hours and 7 minutes before retuning a cosy little spot-the-difference game with music and animation and achievements that's quite compelling to play. Tags: game-design, javascript, ai, generative-ai, llms, claude, vibe

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