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Copilot impact dashboard adds chat and VS Code agent usage

The Agent adoption chart in the Copilot impact dashboard now includes Copilot Chat and the VS Code Agents window, so you can see engagement across nine Copilot experiences. The adoption… The post Copilot impact dashboard adds chat and VS Code agent usage appeared first on The GitHub Blog.

Usage metrics API adds code review details and addressed rate

The enterprise and organization repository-level Copilot usage metrics reports now show what happens to Copilot code review feedback. A new copilot_code_review object on each repos-1-day row reports how many Copilot-reviewed… The post Usage metrics API adds code review details and addressed rate appeared first on The GitHub Blog.

Usage metrics API flags telemetry and version gaps

The Copilot usage metrics API now shows which users are missing client telemetry or are running IDE or extension versions below the usage metrics minimums. New per-user fields appear in… The post Usage metrics API flags telemetry and version gaps appeared first on The GitHub Blog.

Introducing Images 2.6

Images 2.6 brings faster image generation, GIF creation, more precise editing, and new API controls across ChatGPT, Codex, and the API.

LaTeX renderer

Tool: LaTeX renderer Inspired by Paul Ford and Aboard Foundary's new web app Tiny Little Office, which provides a suite of web app content editors (a Word Processor, Outliner, Presentation Builder, Spreadsheet, Calculator, Drawing Tool, Diagram Maker, Animator, Calendar, and Trip Planner). Tiny Little Office's signature trick is to store all of the document data in the #fragment section of the URL, so every document created using it becomes a bookmarkable and shareable link. It also has an llms.txt file telling agents how to construct URLs that will render as documents. Claude used that file to generate this link to a deck that explains how the URL format works: Tiny Little Office inspired me to have Claude Code (Opus 5.5 Extra) build a similar tool that works with LaTeX. Here's the sequen

Timeline and related coverage

Tree Appreciator

Tool: Tree Appreciator Another game experiment with Claude. This one used the default Claude iPhone app (chat mode, not Claude Code mode), where I prompted Claude Opus 5.5 Max with: Build a three js game called "Tree appreciator" - it shows you two algorithmically generated trees and the game mechanics is about appreciating the differences between them. Think hard about how to make sure it is both fun and beautiful. Somewhat embarrassingly given my recent talk, I've found that telling Opus 5.5 "make sure it is fun" works uncomfortably well. In this case Claude crunched for 3 hours and 7 minutes before retuning a cosy little spot-the-difference game with music and animation and achievements that's quite compelling to play. Tags: game-design, javascript, ai, generative-ai, llms, claude, vibe

Timeline and related coverage