Announcing SimReady Central: An Open Library of Simulation-Ready 3D Assets for Robotics and AI Factories
Announcing SimReady Central: An Open Library of Simulation-Ready 3D Assets for Robotics and AI Factories
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Announcing SimReady Central: An Open Library of Simulation-Ready 3D Assets for Robotics and AI Factories
My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones (play it here). Unlike my previous experiments, this one is actually fun to play. I'm somewhat embarrassed to admit that I got there by telling Claude to "Make it a LOT more fun". It also supports multiplayer between nearby devices using audio to synchronize game state! Here's what I've built so far, and some of the things I learned along the way. Battle Drones How I built this v1: the initial prototype v2: full sprites v3: varied terrain v4: the fun update v5: Battle Drones goes 3D v8: Archipelago v10: Goliath, and agent battles Agent battles v11: Random Maps v12: Multiplayer via sound Some thoughts Update: Online multiplayer support Battle Drones My initial goal was to bui
一个特工如何通过连锁两个拥抱面孔空间来打造一个 3D 巴黎画廊