Anima-INT8
ComfyUI has native INT8 support as of commit 1a510f0, but it currently rejects the `int8_rowwise` format and offers no real speedup over BF16. I have updated (int8rowwise](anima-base-v1.0-int8rowwise.safetensors) model for ComfyUI native support. If you need better quality (but slower), please use the int8convrot model. - ComfyUI commit 264b003 - ComfyUI-INT8-Fast commit 7ff676c - use `--fast fp16_accumulation fp8_matrix_mult cublas_ops --use-sage-attention --disable-dynamic-vram` options - Tested on 18/05/26 > Δ it/s = (INT8 − BF16) / BF16 × 100 · Δ Time = (BF16 − INT8) / BF16 × 100 · positive = INT8 faster
번역 준비 중입니다. 원문을 표시합니다.
ComfyUI has native INT8 support as of commit 1a510f0, but it currently rejects the `int8_rowwise` format and offers no real speedup over BF16. I have updated (int8rowwise](anima-base-v1.0-int8rowwise.safetensors) model for ComfyUI native support. If you need better quality (but slower), please use the int8convrot model. - ComfyUI commit 264b003 - ComfyUI-INT8-Fast commit 7ff676c - use `--fast fp16_accumulation fp8_matrix_mult cublas_ops --use-sage-attention --disable-dynamic-vram` options - Tested on 18/05/26 > Δ it/s = (INT8 − BF16) / BF16 × 100 · Δ Time = (BF16 − INT8) / BF16 × 100 · positive = INT8 faster
AI가 움직이고 미래가 업데이트됩니다.