flux-3-image-klein-base-GGUF
This is a GGUF quantized version of FLUX 3 Image Klein Base by Black Forest Labs, the 5.6B image transformer (undistilled checkpoint, 50 steps with CFG 3.5) for text to image and image editing. unsloth/flux-3-image-klein-base-GGUF uses Unsloth Dynamic 2.0 methodology: the `UD-` files are mixed precision, with every layer's type chosen from a measured sensitivity scan, and they beat the uniform files at the same size. - Loads in diffusers through `Flux3Transformer2DModel.from_single_file(..., quantization_config=GGUFQuantizationConfig(...))`. Also loads in Unsloth Desktop. - Tensor names follow the original Black Forest Labs checkpoint layout. The text encoder (Qwen3-VL-4B-Instruct) and the VAE are unchanged and identical to the distilled release; take them from black-forest-labs/flux-3-image-klein-base or black-forest-labs/flux-3-image-klein. **Recommended:** `UD-Q4_K_XL` (3.93 GB) for most GPUs: LPIPS 0.057 against 0.077 for `Q4_K_M`. `UD-Q5_K_XL` (4.48 GB) is closer to bf16 than `Q6_K`. For output closest to bf16 use `Q8_0`; on small cards use `UD-Q2_K_XL` (2.62 GB). LPIPS (alex, lower is better) and SSIM against the bf16 transformer, same prompt, seed, noise and text encoder, 50 steps at CFG 3.5, over 19 renders: 8 held-out prompts at 1024x1024 plus 11 text-to-image and editing cases (single and multi-reference). A repeated bf16 render scores 0, so the numbers measure only the quantization.
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This is a GGUF quantized version of FLUX 3 Image Klein Base by Black Forest Labs, the 5.6B image transformer (undistilled checkpoint, 50 steps with CFG 3.5) for text to image and image editing. unsloth/flux-3-image-klein-base-GGUF uses Unsloth Dynamic 2.0 methodology: the `UD-` files are mixed precision, with every layer's type chosen from a measured sensitivity scan, and they beat the uniform files at the same size. - Loads in diffusers through `Flux3Transformer2DModel.from_single_file(..., quantization_config=GGUFQuantizationConfig(...))`. Also loads in Unsloth Desktop. - Tensor names follow the original Black Forest Labs checkpoint layout. The text encoder (Qwen3-VL-4B-Instruct) and the VAE are unchanged and identical to the distilled release; take them from black-forest-labs/flux-3-image-klein-base or black-forest-labs/flux-3-image-klein. **Recommended:** `UD-Q4_K_XL` (3.93 GB) for most GPUs: LPIPS 0.057 against 0.077 for `Q4_K_M`. `UD-Q5_K_XL` (4.48 GB) is closer to bf16 than `Q6_K`. For output closest to bf16 use `Q8_0`; on small cards use `UD-Q2_K_XL` (2.62 GB). LPIPS (alex, lower is better) and SSIM against the bf16 transformer, same prompt, seed, noise and text encoder, 50 steps at CFG 3.5, over 19 renders: 8 held-out prompts at 1024x1024 plus 11 text-to-image and editing cases (single and multi-reference). A repeated bf16 render scores 0, so the numbers measure only the quantization.
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