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krea-realtime-video

Krea Realtime 14B is distilled from the Wan 2.1 14B text-to-video model using Self-Forcing, a technique for converting regular video diffusion models into autoregressive models. It achieves a text-to-video inference speed of **11fps** using 4 inference steps on a single NVIDIA B200 GPU. For more details on our training methodology and sampling innovations, refer to our technical blog post. - Our model is over **10x larger than existing realtime video models** - We introduce **novel techniques for mitigating error accumulation,** including **KV Cache Recomputation** and **KV Cache Attention Bias** - We develop **memory optimizations specific to autoregressive video diffusion models** that facilitate training large autoregressive models - **Our model enables realtime interactive capabilities**: Users can modify prompts mid-generation, restyle videos on-the-fly, and see first frames within 1 second Krea realtime allows users to stream real videos, webcam inputs, or canvas primitives into the model, unlocking controllable video synthesis and editing

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Krea Realtime 14B is distilled from the Wan 2.1 14B text-to-video model using Self-Forcing, a technique for converting regular video diffusion models into autoregressive models. It achieves a text-to-video inference speed of **11fps** using 4 inference steps on a single NVIDIA B200 GPU. For more details on our training methodology and sampling innovations, refer to our technical blog post. - Our model is over **10x larger than existing realtime video models** - We introduce **novel techniques for mitigating error accumulation,** including **KV Cache Recomputation** and **KV Cache Attention Bias** - We develop **memory optimizations specific to autoregressive video diffusion models** that facilitate training large autoregressive models - **Our model enables realtime interactive capabilities**: Users can modify prompts mid-generation, restyle videos on-the-fly, and see first frames within 1 second Krea realtime allows users to stream real videos, webcam inputs, or canvas primitives into the model, unlocking controllable video synthesis and editing

情報源

huggingface.co ↗