MOSS-TTS-Local-Transformer
MOSS‑TTS Family is an open‑source **speech and sound generation model family** from MOSI.AI and the OpenMOSS team. It is designed for **high‑fidelity**, **high‑expressiveness**, and **complex real‑world scenarios**, covering stable long‑form speech, multi‑speaker dialogue, voice/character design, environmental sound effects, and real‑time streaming TTS. When a single piece of audio needs to **sound like a real person**, **pronounce every word accurately**, **switch speaking styles across content**, **remain stable over tens of minutes**, and **support dialogue, role‑play, and real‑time interaction**, a single TTS model is often not enough. The **MOSS‑TTS Family** breaks the workflow into five production‑ready models that can be used independently or composed into a complete pipeline. - **MOSS‑TTS**: The flagship production model featuring high fidelity and optimal zero-shot voice cloning. It supports **long-speech generation**, **fine-grained control over Pinyin, phonemes, and duration**, as well as **multilingual/code-switched synthesis**. - **MOSS‑TTSD**: A spoken dialogue generation model for expressive, multi-speaker, and ultra-long dialogues. The new **v1.0 version** achieves **industry-leading performance on objective metrics** and **outperformed top closed-source models like Doubao and Gemini 2.5-pro** in subjective evaluations. You can visit the MOSS-TTSD repository for details. - **MOSS‑VoiceGenerator**: An open-source voice design model capable of generating diverse voices and styles directly from text prompts, **without any reference speech**. It unifies voice design, style control, and synthesis, functioning independently or as a design layer for downstream TTS. Its performance **surpasses other top-tier voice design models in arena ratings**. - **MOSS‑TTS‑Realtime**: A multi-turn context-aware model for real-time voice agents. It uses incremental synthesis to ensure natural and coherent replies, making it **ideal for building low-latency voice agents when paired with text models**. The TTFB (Time To First Byte) of MOSS-TTS-Realtime reaches 180 ms, and the $T_{\text{LLM-first-sentence}} + T_{\text{MOSS-TTS-Realtime-TTFB}}$ is 377 ms. - **MOSS‑SoundEffect**: A content creation model specialized in **sound effect generation** with wide category coverage and controllable duration. It generates audio for natural environments, urban scenes, biological
MOSS‑TTS Family is an open‑source **speech and sound generation model family** from MOSI.AI and the OpenMOSS team. It is designed for **high‑fidelity**, **high‑expressiveness**, and **complex real‑world scenarios**, covering stable long‑form speech, multi‑speaker dialogue, voice/character design, environmental sound effects, and real‑time streaming TTS. When a single piece of audio needs to **sound like a real person**, **pronounce every word accurately**, **switch speaking styles across content**, **remain stable over tens of minutes**, and **support dialogue, role‑play, and real‑time interaction**, a single TTS model is often not enough. The **MOSS‑TTS Family** breaks the workflow into five production‑ready models that can be used independently or composed into a complete pipeline. - **MOSS‑TTS**: The flagship production model featuring high fidelity and optimal zero-shot voice cloning. It supports **long-speech generation**, **fine-grained control over Pinyin, phonemes, and duration**, as well as **multilingual/code-switched synthesis**. - **MOSS‑TTSD**: A spoken dialogue generation model for expressive, multi-speaker, and ultra-long dialogues. The new **v1.0 version** achieves **industry-leading performance on objective metrics** and **outperformed top closed-source models like Doubao and Gemini 2.5-pro** in subjective evaluations. You can visit the MOSS-TTSD repository for details. - **MOSS‑VoiceGenerator**: An open-source voice design model capable of generating diverse voices and styles directly from text prompts, **without any reference speech**. It unifies voice design, style control, and synthesis, functioning independently or as a design layer for downstream TTS. Its performance **surpasses other top-tier voice design models in arena ratings**. - **MOSS‑TTS‑Realtime**: A multi-turn context-aware model for real-time voice agents. It uses incremental synthesis to ensure natural and coherent replies, making it **ideal for building low-latency voice agents when paired with text models**. The TTFB (Time To First Byte) of MOSS-TTS-Realtime reaches 180 ms, and the $T_{\text{LLM-first-sentence}} + T_{\text{MOSS-TTS-Realtime-TTFB}}$ is 377 ms. - **MOSS‑SoundEffect**: A content creation model specialized in **sound effect generation** with wide category coverage and controllable duration. It generates audio for natural environments, urban scenes, biological
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