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뉴스 기사 529

Inside the Trap: A Renewal Law for Prefix-Cache Collapse in LLM Agent Serving

arXiv:2611.08902v1 Announce Type: new Abstract: Prefix caching lets an LLM agent's follow-up turns reuse cached KV, but a burst can tip an engine into a trap in which every turn misses and the backlog does not drain, at a load it served before. In registered paired tests on two engines, two GPUs and two models (passed at 9 of 10 rates), a 200-session burst left the engine at zero hits to the end in all 30 runs, while every matched no-burst run stayed good and a session cap prevented the trap in all 30 capped runs. We analyse an idealization of the trapped state exactly: for a fluid FIFO server on which every turn misses, we prove that along FIFO orbits its cycles obey a linear renewal recursion. As is classical, the trap drains if and only if arrivals are below the all-miss capacity; above it, a Perron root fixes the dynamics: every trapped state converges to a known self-similar regime in which the gap between turns grows linearly and the turns served are young and short. For our workload the backlog grows at 0.6 to 0.8 of the excess load and sessions complete faster than the all-miss capacity, a youth premium with turn-count and cost-growth factors, so in the model a trap's measured throughput overstates the recovery threshold. Retrospectively, with nothing fitted to trap data, the theory matches 57 stuck runs: the mean served prompt within 3% in 50 runs, completions above the all-miss capacity in every run, and the pooled gap growth. Blind in outcome, 4 runs trapped by a tool slowdown met 4 of 5 pre-set scores, cut traps persisted, and with a 20-step budget, trapped runs completed below the all-miss capacity, as predicted. Of two exits, refusing arrivals sheds sessions; a session cap restores reuse: in registered tests it rescued 9 of 9 established traps at the same load without shedding, and the engine stayed good after release. We do not prove that the engine converges to the model.

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arXiv cs.DC

Korea Advances Physical AI Across Industries With NVIDIA

Tapping into the country’s strengths in manufacturing and engineering, NVIDIA is helping advance Korea’s physical AI ecosystem. The country’s industry leaders are applying accelerated computing, AI and simulation to everything from semiconductor manufacturing to robotics and autonomous vehicles. These efforts are helping bring physical AI from development into real-world production. Samsung Advances Semiconductor Engineering With […]

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NVIDIA Blog

Nemotron-Personas-Finance-Japan: A Synthetic Dataset Capturing Japan's Demographics and Financial Context

NVIDIA and Elith have released Nemotron-Personas-Finance-Japan, a large-scale open-source synthetic dataset featuring 9 million personas based on Japan’s official demographic, labor, and financial statistics. Built using NVIDIA’s NeMo Data Designer and SDG-PGMs framework, the dataset includes 50 fields per record with natural Japanese text, covering demographics, household finances, occupations, financial literacy, and personality traits. Designed for commercial and non-commercial use under CC BY 4.0, it enables privacy-safe development of financial AI applications such as conversational agents, customer simulations, and bias testing, while aligning with Japan’s cultural and regulatory context.

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Hugging Face Blog

Paper Unicorns Are Cheap. Building A $1B Revenue AI Company Takes A Multimarket Cap Table

AI startups should be judged by durable revenue, full-price renewals and healthy margins after delivery costs, with embedded customer workflows providing stronger defensibility as model access gets cheaper, rather than their paper valuation, writes guest author Ilman Shazhaev, founder and CEO of Dizzaract, who suggests that founders should build global investor bases that support customer acquisition and market entry while weighing venture growth expectations against sovereign-backed investors’ localization, governance and other obligations.

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Crunchbase News

Pdb or Not to Be: Comparing Debugging Interfaces With Pass$_{X}$@$k$

arXiv:2611.08666v1 Announce Type: new Abstract: Interactive debuggers are indispensable to human software development, yet coding agents overwhelmingly rely on edit-execute-observe loops, using common bash tools, test scripts, and print statements to debug via repeated shell commands. Stepping through a debugger provides live access to runtime state, which may enable different problem-solving capabilities. However, prior work typically introduces the debugger as an additional tool or through a new subagent, making its individual contribution difficult to isolate from the associated scaffold changes. To address this, we compare a debugger-only agent against a bash-only agent on all 500 SWE-bench Verified instances, holding the rest of the scaffold fixed. We evaluate both architectures on two models, GPT-OSS-120B and Nemotron-3-Ultra-550B, with three independent runs per architecture $\times$ model configuration. Crucially, to distinguish interface specialization from expanded coverage under repeated sampling, we introduce pass$_X$@$k$, a cross-agent pass@$k$ that provides an unbiased estimator of the probability that at least one of $k$ agents is successful. Although the bash and debugger agents solve partially disjoint subsets of the benchmark in any single pair of runs, our pass$_X$@$2$ estimator reveals that this is largely due to run-to-run variance rather than tool complementarity. Across both models, we find that two bash rollouts outperform the combination of one bash and one debugger rollout. Our findings highlight the importance of accounting for stochastic variance in evaluating agent and tool diversity, and we hope that pass$_X$@$k$ will serve as a useful framework for the community.

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arXiv cs.AI

Practice Makes Precise: At CoRL, NVIDIA and Partners Reveal How Robots Rehearse Delicate Work in Simulation

Simulation, which has long been the proving ground for robots learning to walk, roll and hop, is now helping researchers teach robots tasks that require a finer touch: aligning gears, connecting cables and assembling small components. The shift from locomotion to manipulation is taking center stage at this week’s Conference on Robot Learning (CoRL) in […]

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NVIDIA Blog

ResServe: Accurate and Efficient FP4 LLM Inference with Residue Compensation

arXiv:2611.08713v1 Announce Type: new Abstract: Block-scaled 4-bit floating-point (FP4) quantization reduces large language model inference costs but can degrade task quality. Higher-precision computation can mitigate this loss at the expense of some of the efficiency gains from FP4 inference. Narrow matrix computations common in decoding often leave spare hardware capacity for low-cost precision recovery. ResServe combines an FP4 activation base with an FP4-quantized residue representing information lost during quantization. It uses this spare capacity to compute the residue's contribution and combines results on-chip, avoiding extra result transfers. We apply this principle to linear layers and decode attention, while selective compensation limits added work when processing input prompts. On NVIDIA B200, compensated linear kernels using the NVFP4 format improve numerical precision while retaining latency close to uncompensated execution for the evaluated operations with few rows. In the evaluated NVFP4 inference configurations, ResServe adds at most 3.4% request-latency overhead over W4A4 and reduces request latency by 22.4-53.3% relative to W4A8. Across five models, code-generation accuracy improves over same-format uncompensated inference, with mean relative gains of 15.04% for NVFP4 and 53.57% for MXFP4.

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arXiv cs.DC