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Show HN: Beam – Pairing machines with passkeys; replace SSH&VPN's with Tailcat

A concept I wanted to share that is built on TailScale's Tailcat https://tailscale.com/tailcatThe inspiration is that I was thinking of ways to allow my users to be able to pool their machines easily without needing to set up SSH or a VPN.How can you lower the barrier to entry without compromising on security.The end result is you get a remote shell connection and a Tailcat tunnel that only requires your user to know how to use passkeys to verify their machines.Any machine can join the pool without having connected to the others at any point before which is also a strength.The primary weakness is that even though all the passkey assertion and encryption/decryption happens on the browser side you are still trusting a Cloudflare worker to store it. So I think this is more of a solution for things like Herdr, T3 code, etc etc where you want to connect machines in a pool. Each machine also has a small SQLite mail inbox for those purposes, you can queue messages that your machine will receive next time it is reachable.For a more in depth explanation I created this artifact with Fable 5.2 and Astra 6 to clean up the prose:https://claude.ai/artifact/NVHSV1FNmpPaPsqRakskVW Comments URL: https://news.ycombinator.com/item?id=50453055 Points: 1 # Comments: 0

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Show HN: Black Ops II statically recompiled to native ARM64 macOS

I grew up with Black Ops 2 and wanted to see if I could make it work on my 2020 MacBook Pro. So I used Claude Opus 5.5 to create a tool that converts your copy of the game (from Steam) to a native ARM64 Mac app, with almost 60fps in all areas. The whole game is statically recompilated ahead-of-time (AOT) and does not use any emulator whatsoever, be it Wine, Crossover or Rosetta. The best thing is the performance, although some heat issues are still to fix. You get to play the whole Campaign, local Multiplayer (with bots) and local Zombies (all DLCs maps; you need to have them in your Steam library obviously) at about 60fps. Split-screen was not in the PC version, but I've been working on it lately; it's coming soon! LAN mode is on the roadmap for later too :) Comments URL: https://news.ycombinator.com/item?id=50449891 Points: 1 # Comments: 0

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Show HN: Editmamei – Giving AI agents access to desktop Photoshop and GIMP

Hi HN!I built Editmamei, a local MCP server for Adobe Photoshop and GIMP.I built it because I wanted to connect Claude to a powerful photo editor, since Claude can't generate images itself. Apparently I wasn't the only one, Adobe previewed their own local Photoshop MCP yesterday, announcing at Adobe MAX a private beta in early 2027.Editmamei brings the AI agent of your choice into Photoshop and lets it do as much or as little of the editing as you want. It has tools to measure and inspect, apply filters, transform the image, insert other images and create objects, and it can use some of Photoshop's more advanced features like Select Subject and Sky Replacement.The agent "sees" each edit with downscaled previews, layer trees, histogram calculations and other tools, so someone who has never used Photoshop can ask for a recommended edit, and a professional can hand Editmamei the specific directions for tedious actions and batch automation, keeping the finishing and favorite parts for themselves. Everything is done layer by layer in a fully editable PSD, just as a normal Photoshop user would work.Photoshop has more features overall, but GIMP is just as capable for normal photo processing and design. The main difference is the Adobe-specific tools; GIMP doesn't have heal/clone or AI subject and sky selection. Photoshop runs on Windows and Mac; GIMP runs on Windows, Mac and Linux.Source available: https://github.com/editmamei/editmameiI'd love feedback, and suggestions for other editors this could support! Comments URL: https://news.ycombinator.com/item?id=50453034 Points: 1 # Comments: 0

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Show HN: I created a library for correctly using SQLite in Go programs

Using SQLite in Go is deceptively easy. If you just import the popular github.com/mattn/go-sqlite3 as the database/sql driver implementation and start making queries, things will work great until you start hitting SQLITE_BUSY errors as traffic increases.Then you go down the same path of many gophers before you, finding GitHub and forum posts providing conflicting information on best practices for pragma values and connection handling.So I created https://github.com/cattlecloud/litesqlWhich provides a nice abstraction, making it easy to accidentally do the right things when using SQLite in your Go program. In particular it pools connections for read transactions and isolates a dedicated write connection for writes. It also sets pragma values to much more reasonable defaults, like isolation levels, foreign keys, cache sizes, etc. On top it provides a nice abstraction for creating periodic snapshots with retention policies. There is also litesqltest for one-line test database creation in unit tests.Hopefully you or your agents might find it useful. Comments URL: https://news.ycombinator.com/item?id=50453176 Points: 1 # Comments: 0

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Show HN: Vaultbase – a self-hosted back end in a single binary

One binary to run and you have a full backend at your fingertips: a database with a REST API, sign-in, realtime, files, server-side hooks and jobs, on SQLite or Postgres. It's MIT licensed. You can try the demo at https://demo.vaultbase.sh (the login is filled in, and it resets every hour). I built it to ship fast. I always tend to write the same logic for any new project, whether it's a side project or a small to medium project for a client. I wanted something my friends and I could work with fast, try new things with, and that's easy to use. Then it became something I really wanted to work on and make as complete as I can for any type of backend. As of writing this post it has 80 releases since May this year and is backed by more than 2,800 tests. I also run security reviews with Claude and fix what they find. It hasn't had an outside audit yet. It was built with the help of Claude, from the codebase to the documentation and fact-checking it against the code. Claude helped speed up the pace, find bugs, and write tests. Vaultbase is pre-1.0, so expect some bugs and issues here and there. I'm working hard to fix each and every one of them. Thank you for taking the time to read this. I'd really appreciate any feedback, even if you didn't like Vaultbase. The demo is yours to try, and it's two commands to run locally. Comments URL: https://news.ycombinator.com/item?id=50448562 Points: 1 # Comments: 0

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Adobe expands AI assistant into creative workflows

Adobe Inc. today announced an expansion of its CX Enterprise Coworker agentic artificial intelligence platform into its GenStudio content supply chain platform. The company said the integration move allows creative professionals to bring AI agents into production workflows to develop, manage and deliver personalized marketing content at large scale. The announcement, made at its Adobe […] The post Adobe expands AI assistant into creative workflows appeared first on SiliconANGLE.

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