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AI モデル 84760
- fireredpunc-GGUF↗
cstr
**Recommendation**: Use Q8_0. Token classification is more sensitive to quantization than language modeling — Q4_K occasionally drops commas that Q8_0 and F16 correctly predict.
- GLM-5.3-Flash-UNCENSORED-NVFP4↗
dealignai
> [!IMPORTANT] > **Serving note — read before your first request (vLLM / SGLang with a reasoning parser).** > > - **`reasoning_effort` only accepts `"low"` and `"high"`.** Anything else — `medium`, `xhigh`, > `off`, or omitting it — silently resolves to **`max`**, the deepest mode. Template line: > `reasoning_effort ... in ['low','high'] else 'max'`. > - **At `max`, a small `max_tokens` returns an EMPTY reply.** The model spends the whole budget > inside ` ` and you get `finish_reason="length"` with `content=""`. In multi-turn the empty > turn poisons the history and the conversation does not recover. Measured: `max` + `max_tokens > 2000` dies from turn ~4; `max` + `6000` is clean; `low` and `high` are clean at 2000. > **It is budget exhaustion, not a loop** — sampling changes do not rescue it. > - **Do NOT pass `enable_thinking`.** This template has no such variable (only `clear_thinking` and > `reasoning_effort`). Passing it — or a top-level `reasoning_effort: "none"` — turns the parser off > while the model still thinks, dumping raw reasoning into `content`. > - **Reasoning is returned in `message.reasoning`**, not `message.reasoning_content` > (vLLM renamed the output field; the input side still accepts both). > - `clear_thinking` must be nested inside `chat_template_kwargs` — a top-level key is ignored. > > > Use `"high"` for hard tasks; if you want `max`, give it `max_tokens >= 6000`. > > > **Video and image parameters — measured, because several are accepted then silently ignored.** > > - 🔴 **`media_io_kwargs.video.fps` must stay BELOW the clip's own frame rate.** Requesting a value > at or above it makes the placeholder builder count 3x the real tokens and **kills the engine**: > `ValueError: Attempted to assign N = N multimodal tokens to 3N placeholders` -> `EngineDeadError`, > server down until restarted. Upstream: vLLM #55644 / #55647. `fps: 2` is the safe, accurate choice. > - **`max_frames` and `num_frames` are not interchangeable across builds.** On vLLM nightly > `max_frames` is honoured and `num_frames` ignored; on the older `0.1.dev*` line it is the exact > reverse. A client that sets only one silently gets full-rate sampling on the other build
- Depth-Anything-V2-Metric-Indoor-Large-hf↗
depth-anything
This model represents a fine-tuned version of Depth Anything V2 for indoor metric depth estimation using the synthetic Hypersim datasets. Depth Anything V2 was introduced in the paper of the same name by Lihe Yang et al. It uses the same architecture as the original Depth Anything release but employs synthetic data and a larger capacity teacher model to achieve much finer and robust depth predictions. This fine-tuned version for metric depth estimation was first released in this repository. **Six metric depth models** of three scales for indoor and outdoor scenes, respectively, were released and are available:
- OLMoE-1B-7B-0924-Instruct-GGUF↗
DevQuasar-3
- huihui-ai.OpenThinker-7B-abliterated-GGUF↗
DevQuasar-7
- Qwen3.8-27B-Uncensored-oQ5e-bf16-mtp-MLX↗
dicksondickson
- Qwen-Image-2512-SDNQ-4bit-dynamic↗
Disty0
- Agent-Reflex-8B↗
dongguanting
- Ternary-Bonsai-2-9B-MLX-2bit↗
EigenLabs
- hiera-large-224-in1k-hf↗
facebook
