Recursive launches Flint, a laptop coding model it says was largely built by AI
Startup Recursive has released Flint, a free, laptop-sized coding model built largely by its own AI research system, as an early test of AI that improves itself.
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Startup Recursive has released Flint, a free, laptop-sized coding model built largely by its own AI research system, as an early test of AI that improves itself.
U.S. Hunger, a nonprofit addressing food insecurity, uses Amazon Quick to connect organizational data with leadership decisions. Leaders explore applicant data directly, share KPI definitions and financial context in Quick Spaces, and investigate policy questions with Quick Research.
Trump’s EPA can't unilaterally dismiss SpaceXAI pollution lawsuit, court rules.
Blacksmith, a platform that lets companies build and test AI code more effectively, just announced a $66 million Series C round led by Sequoia that values the company at $1 billion.
Panache — RTS Belle Époque pour mobile Well this is delightful: I released Battle Drones yesterday under an Apache 2.0 License and there's already a French language fork which reskins the game to take place in steampunk 1900s France and adds an animated intro! Panache est un jeu de stratégie en temps réel pour mobile et navigateur, dans la France de la Belle Époque (vers 1900) : dirigeables, Fardiers à vapeur, Creusot cuirassés, automates en képi, Gargantua la forteresse marchante — et beaucoup de panache. You can play Panache here - it's worth clicking that link just to experience the new intro video. So far it's mostly just aesthetic updates as opposed to gameplay changes. The music has had a French twist added to it as well. The new steampunk models are so cool! Here's a page with the o
At GTC Berlin, NVIDIA is showcasing its full lineup of local AI hardware. RTX Spark, which launched last week, powers personal agents on Windows PCs; DGX Spark supports developers building and scaling applications on Linux; and DGX Station serves enterprise teams running frontier workloads on Linux, with a Windows version arriving in December. Announcements include: […]
General availability of the instances is coming next month, with planned expansion of availability to Europe — bringing an integrated platform for training, inference and large-scale reinforcement learning to cloud customers. A5X instances bring together NVIDIA Vera Rubin NVL72, NVIDIA ConnectX-9 SuperNICs, Google Cloud Virgo Network and Google Cloud’s fourth-generation advanced liquid-cooling technology for demanding […]
Demand from AI-natives is pulling the European AI cloud ecosystem forward faster than ever. Developers need compute closer to their data, open models they can customize and serve at scale, and full-stack infrastructure that is secure by design. NVIDIA Cloud Partners across Europe, the Nordics, Africa, and Central Asia are expanding regional compute capacity for […]
NVIDIA cuDSS, launched today in general availability, is an NVIDIA CUDA-X library that shifts a critical part of engineering and scientific simulations onto GPUs. Complex engineering feats — from advanced chips to aircraft to industrial systems —– depend on simulation to predict how designs will perform before they’re built. As designs become more complex, simulations […]
NVIDIA builds tools to enable safe agents across the stack. The NVIDIA OpenShell Reference Architecture, announced today, is part of NVIDIA’s growing portfolio of technologies that enables organizations to safely deploy agents at scale. NVIDIA Confidential Computing is the infrastructure layer that protects the models and data those agents depend on while running. Today, NVIDIA […]
NVIDIA is expanding its family of open models across language, robotics, biology, and quantum computing, giving developers, researchers and enterprises what they need to build applications tailored to local languages and industries The portfolio includes the new NVIDIA Nemotron 3.5 Super VL and Nemotron 3.5 Bolt models; new NVIDIA Nemotron Retriever models for embedding, reranking […]
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My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones (play it here). Unlike my previous experiments, this one is actually fun to play. I'm somewhat embarrassed to admit that I got there by telling Claude to "Make it a LOT more fun". It also supports multiplayer between nearby devices using audio to synchronize game state! Here's what I've built so far, and some of the things I learned along the way. Battle Drones How I built this v1: the initial prototype v2: full sprites v3: varied terrain v4: the fun update v5: Battle Drones goes 3D v8: Archipelago v10: Goliath, and agent battles Agent battles v11: Random Maps v12: Multiplayer via sound Some thoughts Update: Online multiplayer support Battle Drones My initial goal was to bui
The Smartsheet Model Context Protocol (MCP) Server lets AI agents read, update, and act on live data. This post shows two ways to connect it on AWS: Amazon Quick for business teams and Kiro for developers, so your agents can work with Smartsheet without switching tools.
Enterprise supply chains are data-rich but insight-poor, with the data to decide scattered across ERP, monitoring, procurement, and email. This post shows how Amazon Bedrock AgentCore exposes those systems as a governed tool layer, and how Amazon Quick turns them into one conversational experience for business users, with a deploy-it-yourself walkthrough.
Octave built a secure, multi-tenant AI foundation on Amazon Bedrock, using Cohere Embed v4 for embeddings and Amazon Bedrock AgentCore for isolated agent execution, to power a Complaint Triage Assistant that searches 2 billion regulated documents without crossing tenant boundaries.
Hardcoded tool wiring breaks down as an agent's catalog grows from a handful of tools to hundreds. This post walks through a runtime Discover, Instantiate, Execute loop built on AWS Agent Registry, where an orchestrator discovers MCP servers and A2A agents through semantic search at runtime instead of compiling every tool at build time.